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三つの願い / 1UU
インスタントレア
Exile the top three cards of your library face down. You may look at those cards for as long as they remain exiled. Until your next turn, you may play those cards. At the beginning of your next upkeep, put any of those cards you didn't play into your graveyard.
土地の荒廃 / 1BB
エンチャントアンコモン
At the beginning of each end step, each player who tapped a land for mana this turn sacrifices a land of their choice. This enchantment deals 2 damage to each player who sacrificed a Plains this way.
弱者の報復 / 2W
ソーサリーレア
Destroy all creatures with power 4 or greater. They can't be regenerated.
霧の騎士 / 2U
クリーチャー — 人間・騎士コモン
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
When this creature enters, you may pay . If you don't, destroy target Knight and it can't be regenerated.
2 /
2
ザルファーの聖戦士 / 1WW
クリーチャー — 人間・騎士レア
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
: The next 1 damage that would be dealt to this creature this turn is dealt to any target instead.
2 /
2
ケアヴェクの悪意 / BBB
インスタントレア
As an additional cost to cast this spell, sacrifice all permanents you control and discard your hand.
Target player loses 5 life.
熱波 / 2R
エンチャントアンコモン
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Blue creatures can't block creatures you control.
Nonblue creatures can't block creatures you control unless their controller pays 1 life for each blocking creature they control.
クウィリーオン・ドルイド / 2G
クリーチャー — エルフ・ドルイドレア
, : Target land becomes a 2/2 green creature that's still a land. (This effect lasts indefinitely.)
1 /
2
嵐のドレイク / 1WU
クリーチャー — ドレイクアンコモン
Flying, vigilance
2 /
2
ムンドゥングー / 1UB
クリーチャー — 人間・ウィザードアンコモン
: Counter target spell unless its controller pays and 1 life.
1 /
1
軍隊蟻 / 1BR
クリーチャー — 昆虫アンコモン
, Sacrifice a land: Destroy target land.
1 /
1
硫黄の噴気孔 / 2R
インスタントコモン
Target player can't play lands this turn.
Draw a card at the beginning of the next turn's upkeep.
蜃気楼のイフリート / 2U
クリーチャー — イフリートアンコモン
Flying
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
Whenever this creature phases in, target creature phases out. (It phases in before its controller untaps during their next untap step.)
2 /
2
夜のとばり / 1BB
エンチャントアンコモン
Each land is a Swamp in addition to its other land types.
下降気流 / 2G
エンチャントレア
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
Creatures with flying can't attack or block, and their activated abilities with in their costs can't be activated.
平衡 / 2W
エンチャントレア
At the beginning of your upkeep, for each land target player controls in excess of the number you control, choose a land that player controls, then the chosen permanents phase out. Repeat this process for artifacts and creatures. (While they're phased out, they're treated as though they don't exist. They phase in before that player untaps during their next untap step.)
ドワーフ自警団 / 2R
クリーチャー — ドワーフコモン
Whenever this creature attacks and isn't blocked, you may have it deal damage equal to its power to target creature. If you do, this creature assigns no combat damage this turn.
2 /
2
武勇の騎士 / 2W
クリーチャー — 人間・騎士コモン
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
: Each creature without flanking blocking this creature gets -1/-1 until end of turn. Activate only once each turn.
2 /
2
導きの聖霊 / 1WU
クリーチャー — 天使・スピリットレア
Flying
: If the top card of target player's graveyard is a creature card, put that card on top of that player's library.
1 /
2
テフェリーの世界 / 1UU
ワールド・エンチャントレア
At the beginning of each player's upkeep, that player chooses artifact, creature, land, or non-Aura enchantment. All nontoken permanents of that type phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during their next untap step.)
テフェリーの儀杖兵 / 2W
クリーチャー — 人間・騎士アンコモン
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
: This creature phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)
2 /
2
スークアタの暗殺者 / 1BB
クリーチャー — 人間・暗殺者アンコモン
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Whenever this creature attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.)
1 /
1
ジャムーラン・ライオン / 2W
クリーチャー — 猫コモン
, : Target creature can't block this turn.
3 /
1
気流の激変 / 2G
インスタントアンコモン
Attacking creatures with flying get -2/-2 and lose flying until end of turn.
怒り狂うゴリラ / 2R
クリーチャー — 類人猿コモン
Whenever this creature blocks or becomes blocked, it gets +2/-2 until end of turn.
2 /
3
孤独の都 / 2G
エンチャントレア
Players can cast spells and activate abilities only during their own turns.
宿命の戦い / 1WB
エンチャントレア
White creatures you control have protection from black.
Black creatures you control have protection from white.
オーラの変転 / 2U
エンチャントコモン
Other enchantments have "At the beginning of your upkeep, sacrifice this enchantment unless you pay ."
セカンド・チャンス / 2U
エンチャントレア
At the beginning of your upkeep, if you have 5 or less life, sacrifice this enchantment and take an extra turn after this one.
調和ある収斂 / 2G
インスタントアンコモン
Put all enchantments on top of their owners' libraries.
つながれたスカージ / 2B
クリーチャー — ファイレクシアン・インプアンコモン
Flying
Whenever this creature becomes the target of a spell or ability, you lose 1 life.
2 /
2
休止 / 2W
エンチャント — オーラコモン
Enchant creature
Enchanted creature can't attack.
When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
混沌の防衛者 / 2R
クリーチャー — 人間・騎士コモン
Flash
Protection from white
2 /
1
殉教者の理由 / 2W
エンチャントアンコモン
Sacrifice a creature: The next time a source of your choice would deal damage to any target this turn, prevent that damage.
ヤヴィマヤの農夫 / 2G
クリーチャー — エルフコモン
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
2 /
2
ウェザーシード・フェアリー / 2U
クリーチャー — フェアリーコモン
Flying, protection from red
2 /
1