ファイレクシアンMtG
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高層のアウフ
高層のアウフ
/ 4G
クリーチャー — アウフ
高層のアウフを生け贄に捧げる:飛行を持つクリーチャー1体を対象とする。高層のアウフはそれに自身のパワーに等しい点数のダメージを与える。
頑強 (このクリーチャーが場からいずれかの墓地に置かれたとき、それの上に-1/-1カウンターが置かれていなかった場合、それを-1/-1カウンターが1個置かれた状態でオーナーのコントロール下で場に戻す。)
3 / 3
高層のアウフ
/ 4G
クリーチャー — アウフ
高層のアウフを生け贄に捧げる:飛行を持つクリーチャー1体を対象とする。高層のアウフはそれに自身のパワーに等しい点数のダメージを与える。
頑強 (このクリーチャーが場からいずれかの墓地に置かれたとき、それの上に-1/-1カウンターが置かれていなかった場合、それを-1/-1カウンターが1個置かれた状態でオーナーのコントロール下で場に戻す。)
3 / 3
フォーマット
スタンダード : 不可パイオニア : 不可モダン : 可能レガシー : 可能ヴィンテージ : 可能パウパー : 可能統率者戦 : 可能
デジタル専用フォーマット
アルケミー : 不可エクスプローラー : 不可ヒストリック : 不可タイムレス : 不可
カード裁定
2008/08/01
原文If Aerie Ouphes has no -1/-1 counters on it when you sacrifice it to activate its first ability, persist will return Aerie Ouphes to the battlefield with a -1/-1 counter on it before that ability resolves. The ability will check the power of Aerie Ouphes at the time you sacrificed it, not the power of the returned Aerie Ouphes (which is actually a new object with no relation to its previous existence).

2013/06/07
原文If a creature with persist stops being a creature, persist will still work.

2013/06/07
原文The persist ability triggers when the permanent is put into a graveyard. Its last known information (that is, how the creature last existed on the battlefield) is used to determine whether it had a -1/-1 counter on it.

2013/06/07
原文If a permanent has multiple instances of persist, they'll each trigger separately, but the redundant instances will have no effect. If one instance returns the card to the battlefield, the next to resolve will do nothing.

2013/06/07
原文If a token with no -1/-1 counters on it has persist, the ability will trigger when the token is put into the graveyard. However, the token will cease to exist and can't return to the battlefield.

2013/06/07
原文When a permanent with persist returns to the battlefield, it's a new object with no memory of or connection to its previous existence.

2013/06/07
原文If multiple creatures with persist are put into the graveyard at the same time (due to combat damage or a spell that destroys all creatures, for example), the active player (the player whose turn it is) puts all of their persist triggers on the stack in any order, then each other player in turn order does the same. The last trigger put on the stack is the first one that resolves. That means that in a two-player game, the nonactive player's persist creatures will return to the battlefield first, then the active player's persist creatures do the same. The creatures return to the battlefield one at a time.

2013/06/07
原文If a creature with persist that has +1/+1 counters on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner's graveyard for having 0 or less toughness, persist won't trigger and the card won't return to the battlefield. That's because persist checks the creature's existence just before it leaves the battlefield, and it still has all those counters on it at that point.

data from gatherer