ファイレクシアンMtG
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親指なしのクラーク
親指なしのクラーク
/ 1R
伝説のクリーチャー — ゴブリン・ウィザード
あなたがインスタントやソーサリーである呪文を唱えるたび、コイン投げを行う。あなたがそのコイン投げに負けたなら、その呪文をオーナーの手札に戻す。あなたがそのコイン投げに勝ったなら、その呪文をコピーする。あなたはそのコピーの新しい対象を選んでもよい。
共闘(両方が共闘を持つなら、あなたは2体の統率者を使用できる。)
2 / 2
親指なしのクラーク
/ 1R
伝説のクリーチャー — ゴブリン・ウィザード
あなたがインスタントやソーサリーである呪文を唱えるたび、コイン投げを行う。あなたがそのコイン投げに負けたなら、その呪文をオーナーの手札に戻す。あなたがそのコイン投げに勝ったなら、その呪文をコピーする。あなたはそのコピーの新しい対象を選んでもよい。
共闘(両方が共闘を持つなら、あなたは2体の統率者を使用できる。)
2 / 2
フォーマット
スタンダード : 不可パイオニア : 不可モダン : 不可レガシー : 可能ヴィンテージ : 可能パウパー : 不可統率者戦 : 可能
デジタル専用フォーマット
アルケミー : 不可エクスプローラー : 不可ヒストリック : 不可タイムレス : 不可
カード裁定
2020/11/10
原文If you lose the flip and the spell is returned to its owner's hand, it's removed from the stack and won't resolve. This isn't the same as countering the spell, and a spell that can't be countered can be returned to hand.

2020/11/10
原文Krark's ability triggers at the same time as any other abilities that say "When you cast this spell" or similar, including cascade. Those abilities may be put on the stack in any order. Those triggered abilities are unaffected by the original spell being returned to hand, countered, or otherwise removed from the stack.

2020/11/10
原文If you cast a copy of an instant or sorcery card (for example, one created by Mnemonic Deluge), and the spell is returned to its owner's hand, it will cease to exist. You won't be able to cast it again.

2020/11/10
原文If you win the flip, the copy will resolve before the original spell does.

2020/11/10
原文If you win the flip, the spell will be copied even if it doesn't require targets.

2020/11/10
原文If you win the flip, but the spell that caused Krark's triggered ability to trigger isn't on the stack anymore (most likely because it was countered), the copy is still created.

2020/11/10
原文If you lose the flip, but the spell that caused Krark's triggered ability to trigger isn't on the stack anymore (most likely because it was countered), nothing is returned to your hand. The card stays in its current zone.

2020/11/10
原文If you copy a spell with targets, the copy will have the same targets unless you choose new ones. You may change any number of the targets, including all of them or none of them. If, for any of the targets, you can't choose a new legal target, that target remains unchanged (even if the current target is illegal).

2020/11/10
原文If the spell that's copied is modal (that is, it has a bulleted list of modes), the copy will have the same mode or modes. You can't choose different ones.

2020/11/10
原文If the spell that's copied has an X whose value was determined as it was cast, the copy will have the same value of X.

2020/11/10
原文If the spell has damage divided as it was cast (like Monstrous Onslaught), the division can't be changed, although the targets receiving that damage still can. The same is true of spells that distribute counters.

2020/11/10
原文You can't choose to pay any alternative or additional costs for the copy. However, effects based on any alternative or additional costs that were paid for the original spell are copied as though those same costs were paid for the copy.

2020/11/10
原文The copy from winning the flip is created on the stack, so it's not "cast." Abilities that trigger when a player casts a spell won't trigger.

2020/11/10
原文If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue.

2020/11/10
原文Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.

2020/11/10
原文To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.

2020/11/10
原文Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.

2020/11/10
原文If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.

2020/11/10
原文An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.

2020/11/10
原文You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you've cast each from the command zone clear for "commander tax" purposes.

data from gatherer