Quietus Spike
Quietus Spike
/ 3
Artifact — Equipment
Equipped creature has deathtouch.
Whenever equipped creature deals combat damage to a player, that player loses half their life, rounded up.
Equip
フォーマット
スタンダード : 不可パイオニア : 不可モダン : 可能レガシー : 可能ヴィンテージ : 可能パウパー : 不可統率者戦 : 可能
デジタル専用フォーマット
アルケミー : 不可エクスプローラー : 不可ヒストリック : 可能タイムレス : 可能
同名カード
Quietus Spike アラーラの断片#217
日本語
Quietus Spike アラーラの断片#217
英語
Quietus Spike brr#109
日本語
Quietus Spike brr#46
日本語
Quietus Spike brr#109
英語
Quietus Spike brr#109z
英語
Quietus Spike brr#46
英語
Quietus Spike 統率者(2017年版)#220
日本語
Quietus Spike 統率者(2017年版)#220
英語
Quietus Spike ニューカペナの街角 統率者#377
日本語
Quietus Spike ニューカペナの街角 統率者#377
英語
Quietus Spike プレインチェイス(2012年版)#112
日本語
Quietus Spike Planechase Anthology#112
英語
カード裁定
2008/10/01
原文That player loses half their life after combat damage has been subtracted from the player's life total. The amount of life the player loses is determined as the triggered ability resolves.

2008/10/01
原文If multiple Quietus Spikes trigger at the same time, that player loses half their life when the first ability resolves, then loses half of the remainder when the next ability resolves, and so on. The player does not lose the same amount each time.

2010/06/15
原文In a Two-Headed Giant game, after combat damage is dealt, Quietus Spike looks at that player's life total (which is the same as the team's life total) when determining how much life the team will lose, which basically means the team's life total is halved. Here's an example of the math: The team has 19 life, so the player has 19 life. Quietus Spike causes the team to lose 10 life (19 divided by 2, rounded up). The team's life total becomes 9 (19 minus 10).

data from gatherer