Hinterland Hermit
/ 

Creature — Human Werewolf
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
2 / 1
Hinterland Scourge
Creature — Werewolf
This creature must be blocked if able.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
3 / 2