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セット:Innistrad: Double Feature
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Skulking Killer
/
Creature — Vampire Assassin
アンコモン
When this creature enters, target creature an opponent controls gets -2/-2 until end of turn if that opponent controls no other creatures.
4 /
2
Bloodcrazed Socialite
/
Creature — Vampire
コモン
Menace
When this creature enters, create a Blood token. (It's an artifact with "
,
, Discard a card, Sacrifice this token: Draw a card.")
Whenever this creature attacks, you may sacrifice a Blood token. If you do, it gets +2/+2 until end of turn.
3 /
3
Ill-Tempered Loner
/
Creature — Human Werewolf
レア
Whenever this creature is dealt damage, it deals that much damage to any target.
: This creature gets +2/+0 until end of turn.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
3 /
3
┗
Howlpack Avenger
Creature — Werewolf
Whenever a permanent you control is dealt damage, this creature deals that much damage to any target.
: This creature gets +2/+0 until end of turn.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Estwald Shieldbasher
/
Creature — Human Soldier
コモン
Whenever this creature attacks, you may pay
. If you do, it gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
4 /
2
Clarion Cathars
/
Creature — Human Knight
コモン
When this creature enters, create a 1/1 white Human creature token.
3 /
3
Mirrorhall Mimic
/
Creature — Spirit
レア
You may have this creature enter as a copy of any creature on the battlefield, except it's a Spirit in addition to its other types.
Disturb
(You may cast this card from your graveyard transformed for its disturb cost.)
0 /
0
┗
Ghastly Mimicry
Enchantment — Aura
Enchant creature
At the beginning of your upkeep, create a token that's a copy of enchanted creature, except it's a Spirit in addition to its other types.
If Ghastly Mimicry would be put into a graveyard from anywhere, exile it instead.
Sigardian Paladin
/
Creature — Human Knight
アンコモン
As long as you've put one or more +1/+1 counters on a creature this turn, this creature has trample and lifelink.
: Target creature you control with a +1/+1 counter on it gains trample and lifelink until end of turn.
4 /
4
Revenge of the Drowned
/
Instant
コモン
Target creature's owner puts it on their choice of the top or bottom of their library. You create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)
Endless Ranks of the Dead
/
Enchantment
レア
At the beginning of your upkeep, create X 2/2 black Zombie creature tokens, where X is half the number of Zombies you control, rounded down.
Rural Recruit
/
Creature — Human Peasant
コモン
Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)
When this creature enters, create a 3/1 green Boar creature token.
1 /
1
Creepy Puppeteer
/
Creature — Human Rogue
レア
Haste
Whenever this creature attacks, if you attacked with exactly one other creature this combat, you may have that creature's base power and toughness become 4/3 until end of turn.
4 /
3
Famished Foragers
/
Creature — Vampire
コモン
When this creature enters, if an opponent lost life this turn, add
.
, Discard a card: Draw a card.
4 /
3
Sawblade Slinger
/
Creature — Human Archer
アンコモン
When this creature enters, choose up to one —
• Destroy target artifact an opponent controls.
• This creature fights target Zombie an opponent controls.
4 /
3
Bloodvial Purveyor
/
Creature — Vampire
レア
Flying, trample
Whenever an opponent casts a spell, that player creates a Blood token. (It's an artifact with "
,
, Discard a card, Sacrifice this token: Draw a card.")
Whenever this creature attacks, it gets +1/+0 until end of turn for each Blood token defending player controls.
5 /
6
Organ Hoarder
/
Creature — Zombie
コモン
When this creature enters, look at the top three cards of your library, then put one of them into your hand and the rest into your graveyard.
3 /
2
Halana and Alena, Partners
/
Legendary Creature — Human Ranger
レア
First strike (This creature deals combat damage before creatures without first strike.)
Reach (This creature can block creatures with flying.)
At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is Halana and Alena's power. That creature gains haste until end of turn.
2 /
3
Arlinn, the Pack's Hope
/
Legendary Planeswalker — Arlinn
神話レア
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
+1: Until your next turn, you may cast creature spells as though they had flash, and each creature you control enters with an additional +1/+1 counter on it.
−3: Create two 2/2 green Wolf creature tokens.
忠誠度:4
┗
Arlinn, the Moon's Fury
Legendary Planeswalker — Arlinn
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
+2: Add
.
0: Until end of turn, Arlinn becomes a 5/5 Werewolf creature with trample, indestructible, and haste.
Firmament Sage
/
Creature — Human Wizard
アンコモン
If it's neither day nor night, it becomes day as this creature enters.
Whenever day becomes night or night becomes day, draw a card.
2 /
3
Ulvenwald Oddity
/
Creature — Beast
レア
Trample, haste
: Transform this creature.
4 /
4
┗
Ulvenwald Behemoth
Creature — Beast Horror
Trample, haste
Other creatures you control get +1/+1 and have trample and haste.
Lightning Wolf
/
Creature — Wolf
コモン
: This creature gains first strike until end of turn. Activate only as a sorcery.
4 /
3
Weary Prisoner
/
Creature — Human Werewolf
コモン
Defender
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
2 /
6
┗
Wrathful Jailbreaker
Creature — Werewolf
This creature attacks each combat if able.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Hallowed Haunting
/
Enchantment
神話レア
As long as you control seven or more enchantments, creatures you control have flying and vigilance.
Whenever you cast an enchantment spell, create a white Spirit Cleric creature token with "This token's power and toughness are each equal to the number of Spirits you control."
Change of Fortune
/
Sorcery
レア
Discard your hand, then draw a card for each card you've discarded this turn.
Edgar, Charmed Groom
/
Legendary Creature — Vampire Noble
レア
Other Vampires you control get +1/+1.
When Edgar dies, return it to the battlefield transformed under its owner's control.
4 /
4
┗
Edgar Markov's Coffin
Legendary Artifact
At the beginning of your upkeep, create a 1/1 white and black Vampire creature token with lifelink and put a bloodline counter on Edgar Markov's Coffin. Then if there are three or more bloodline counters on it, remove those counters and transform it.
Hiveheart Shaman
/
Creature — Human Shaman
レア
Whenever this creature attacks, you may search your library for a basic land card that doesn't share a land type with a land you control, put that card onto the battlefield, then shuffle.
: Create a 1/1 green Insect creature token. Put X +1/+1 counters on it, where X is the number of basic land types among lands you control. Activate only as a sorcery.
3 /
5
Child of the Pack
/
Creature — Human Werewolf
アンコモン
: Create a 2/2 green Wolf creature token.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
2 /
5
┗
Savage Packmate
Creature — Werewolf
Trample
Other creatures you control get +1/+0.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Gutter Skulker
/
Creature — Spirit
アンコモン
This creature can't be blocked as long as it's attacking alone.
Disturb
(You may cast this card from your graveyard transformed for its disturb cost.)
3 /
3
┗
Gutter Shortcut
Enchantment — Aura
Enchant creature
Enchanted creature can't be blocked as long as it's attacking alone.
If Gutter Shortcut would be put into a graveyard from anywhere, exile it instead.
Bleed Dry
/
Instant
コモン
Target creature gets -13/-13 until end of turn. If that creature would die this turn, exile it instead.
Duelcraft Trainer
/
Creature — Human Soldier
アンコモン
First strike
Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, target creature you control gains double strike until end of turn.
3 /
3
Splendid Reclamation
/
Sorcery
レア
Return all land cards from your graveyard to the battlefield tapped.
Gryffwing Cavalry
/
Creature — Human Knight
アンコモン
Flying
Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)
Whenever this creature attacks, you may pay
. If you do, target attacking creature without flying gains flying until end of turn.
2 /
2
Moonveil Regent
/
Creature — Dragon
神話レア
Flying
Whenever you cast a spell, you may discard your hand. If you do, draw a card for each of that spell's colors.
When this creature dies, it deals X damage to any target, where X is the number of colors among permanents you control.
4 /
4
Dawnhart Rejuvenator
/
Creature — Human Warlock
コモン
When this creature enters, you gain 3 life.
: Add one mana of any color.
2 /
4
Lambholt Raconteur
/
Creature — Human Werewolf
アンコモン
Whenever you cast a noncreature spell, this creature deals 1 damage to each opponent.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
2 /
4
┗
Lambholt Ravager
Creature — Werewolf
Whenever you cast a noncreature spell, this creature deals 2 damage to each opponent.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Whispering Wizard
/
Creature — Human Wizard
アンコモン
Whenever you cast a noncreature spell, create a 1/1 white Spirit creature token with flying. This ability triggers only once each turn.
3 /
2
Vivisection
/
Sorcery
アンコモン
As an additional cost to cast this spell, sacrifice a creature.
Draw three cards.
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