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伝説のクリーチャー — マーフォーク・ならず者
ターン終了時に、いずれかの対戦相手がこのターンに3点以上のライフを失っている場合、あなたはカードを1枚引いてもよい。 (ダメージによりライフは失われる。)
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フォーマット
スタンダード : 不可パイオニア : 不可モダン : 可能レガシー : 可能ヴィンテージ : 可能パウパー : 不可統率者戦 : 可能
デジタル専用フォーマット
アルケミー : 不可エクスプローラー : 不可ヒストリック : 不可タイムレス : 不可
カード裁定
2008/05/01
原文As the end step begins, Sygg's ability checks whether a player who is currently your opponent, or a player who was your opponent at the time they left the game, has lost 3 or more life over the course of the turn. If so, the ability will trigger. If not, it won't.

2008/05/01
原文It doesn't matter how the opponent lost life or who caused it, as long as the total loss of life is 3 or more.

2008/05/01
原文Sygg's ability checks only whether life was lost. It doesn't care whether life was also gained. For example, if an opponent lost 4 life and gained 6 life during the turn, that player will have a higher life total than they started the turn with — but Sygg's ability will trigger anyway.

2008/05/01
原文You don't specify an opponent when the ability triggers. If multiple opponents have lost 3 or more life over the course of the turn, the ability will trigger only once.

2008/05/01
原文Sygg's ability will trigger even if Sygg wasn't on the battlefield at the time some or all of the life was lost.

2008/05/01
原文Sygg's ability checks to see if it triggers at the end of every turn. It doesn't have to be your turn, and it doesn't have to be the turn of the opponent that lost life.

data from gatherer