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粗暴な戯曲者、ストロング
粗暴な戯曲者、ストロング
/ 4GG
伝説のクリーチャー ― - ミュータント・狂戦士
護法
激昂 ― これがダメージを受けるたび、あなたはRADカウンター3個を得、これの上に+1/+1カウンター3個を置く。
あなたは放射能によってライフを失うのではなくライフを得る。
7 / 7
粗暴な戯曲者、ストロング
/ 4GG
伝説のクリーチャー ― - ミュータント・狂戦士
護法
激昂 ― これがダメージを受けるたび、あなたはRADカウンター3個を得、これの上に+1/+1カウンター3個を置く。
あなたは放射能によってライフを失うのではなくライフを得る。
7 / 7
フォーマット
スタンダード : 不可パイオニア : 不可モダン : 不可レガシー : 可能ヴィンテージ : 可能パウパー : 不可統率者戦 : 可能
デジタル専用フォーマット
アルケミー : 不可エクスプローラー : 不可ヒストリック : 不可タイムレス : 不可
カード裁定
2024/03/08
原文If multiple sources deal damage to Strong at the same time, most likely because multiple creatures blocked it, its enrage ability will trigger only once.

2024/03/08
原文If lethal damage is dealt to Strong, its enrage ability triggers. Strong leaves the battlefield before that ability resolves, so you won’t put three +1/+1 counters on it. In this or any other case where Strong is no longer on the battlefield when its enrage ability resolves, you’ll still get three rad counters.

2024/03/08
原文Strong’s last ability changes what happens when the inherent triggered ability associated with having rad counters resolves. You’ll still mill cards equal to the number of rad counters you have, and you’ll still remove a rad counter from yourself for each nonland card you milled, but instead of losing life, you’ll gain 1 life for each nonland card you milled.

2024/03/08
原文Rad counters are a kind of counter that a player may have. They’re not associated with any specific permanents.

2024/03/08
原文Keep track of how many rad counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine.

2024/03/08
原文Rad counters don’t go away as steps, phases, or turns end. They only go away when an effect instructs a player to remove rad counters from themselves.

2024/03/08
原文There is an inherent triggered ability associated with having rad counters. This triggered ability has no source and is controlled by the active player. The full text of this ability is “At the beginning of the precombat main phase of a player with rad counters, that player mills cards equal to the number of rad counters they have. For each nonland card milled this way, that player loses 1 life and removes one rad counter from themselves.”

2024/03/08
原文In a game using the shared team turns option, such as an Archenemy or Two-Headed Giant game, the inherent triggered ability associated with rad counters triggers once for each player on the active team that has rad counters. Each instance of that ability is controlled by one of those players.

2024/03/08
原文Any effects (such as proliferate) that interact with counters a player gets, has, or loses can interact with rad counters.

2024/03/08
原文The cards are milled all at once, which means abilities that trigger “whenever one or more nonland cards are milled” will trigger exactly once as long as at least one nonland card was milled.

2024/03/08
原文If a player has fewer cards remaining in their library than the number of rad counters they have when the triggered ability resolves, they’ll mill as many cards as they can.

data from gatherer