ファイレクシアンMtG
戻る
超越者、ザ・マスター
超越者、ザ・マスター
/ 1BGU
伝説のアーティファクト・クリーチャー ― - ミュータント
超越者、ザ・マスターが戦場に出たとき、プレイヤー1人を対象とする。そのプレイヤーはRADカウンター2個を得る。
:このターンに切削されて墓地にあるクリーチャー・カード1枚を対象とする。それをあなたのコントロール下で戦場に出す。それは基本のパワーとタフネスが3/3の緑のミュータントである。(それは他の色とクリーチャー・タイプを失う。)
2 / 4
超越者、ザ・マスター
/ 1BGU
伝説のアーティファクト・クリーチャー ― - ミュータント
超越者、ザ・マスターが戦場に出たとき、プレイヤー1人を対象とする。そのプレイヤーはRADカウンター2個を得る。
:このターンに切削されて墓地にあるクリーチャー・カード1枚を対象とする。それをあなたのコントロール下で戦場に出す。それは基本のパワーとタフネスが3/3の緑のミュータントである。(それは他の色とクリーチャー・タイプを失う。)
2 / 4
フォーマット
スタンダード : 不可パイオニア : 不可モダン : 不可レガシー : 可能ヴィンテージ : 可能パウパー : 不可統率者戦 : 可能
デジタル専用フォーマット
アルケミー : 不可エクスプローラー : 不可ヒストリック : 不可タイムレス : 不可
カード裁定
2024/03/08
原文If a player is instructed to put a card into their graveyard from their library without using the word “mill,” (by the effect of Rowan’s Grim Search from Wilds of Eldraine®, for example), that card isn’t a legal target for The Master’s last ability.

2024/03/08
原文The Master’s last ability will override any characteristic-defining abilities the creature has that set its power and/or toughness. For example, if you put a Robobrain War Mind onto the battlefield with The Master’s last ability, its base power and toughness will be 3/3, and the number of cards in your hand won’t affect its power at all.

2024/03/08
原文Effects that modify a creature’s power and/or toughness will still apply to the creature as normal. The same is true for any counters that change its power and/or toughness.

2024/03/08
原文Rad counters are a kind of counter that a player may have. They’re not associated with any specific permanents.

2024/03/08
原文Keep track of how many rad counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine.

2024/03/08
原文Rad counters don’t go away as steps, phases, or turns end. They only go away when an effect instructs a player to remove rad counters from themselves.

2024/03/08
原文There is an inherent triggered ability associated with having rad counters. This triggered ability has no source and is controlled by the active player. The full text of this ability is “At the beginning of the precombat main phase of a player with rad counters, that player mills cards equal to the number of rad counters they have. For each nonland card milled this way, that player loses 1 life and removes one rad counter from themselves.”

2024/03/08
原文In a game using the shared team turns option, such as an Archenemy or Two-Headed Giant game, the inherent triggered ability associated with rad counters triggers once for each player on the active team that has rad counters. Each instance of that ability is controlled by one of those players.

2024/03/08
原文Any effects (such as proliferate) that interact with counters a player gets, has, or loses can interact with rad counters.

2024/03/08
原文The cards are milled all at once, which means abilities that trigger “whenever one or more nonland cards are milled” will trigger exactly once as long as at least one nonland card was milled.

2024/03/08
原文If a player has fewer cards remaining in their library than the number of rad counters they have when the triggered ability resolves, they’ll mill as many cards as they can.

data from gatherer