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浄化プロジェクトを懸けた戦い
浄化プロジェクトを懸けた戦い
/ 3U
エンチャント
浄化プロジェクトを懸けた戦いが戦場に出るに際し、「ブラザーフッド」か「エンクレイヴ」のうち1つを選ぶ。
・ブラザーフッド ― あなたのアップキープの開始時に、各対戦相手はそれぞれカード1枚を引く。あなたはこれにより引かれたカード1枚につき1枚のカードを引く。
・エンクレイヴ ― プレイヤー1人が1体以上のクリーチャーであなたを攻撃するたび、そのプレイヤーはその数の2倍の個数のRADカウンターを得る。
浄化プロジェクトを懸けた戦い
/ 3U
エンチャント
浄化プロジェクトを懸けた戦いが戦場に出るに際し、「ブラザーフッド」か「エンクレイヴ」のうち1つを選ぶ。
・ブラザーフッド ― あなたのアップキープの開始時に、各対戦相手はそれぞれカード1枚を引く。あなたはこれにより引かれたカード1枚につき1枚のカードを引く。
・エンクレイヴ ― プレイヤー1人が1体以上のクリーチャーであなたを攻撃するたび、そのプレイヤーはその数の2倍の個数のRADカウンターを得る。
フォーマット
スタンダード : 不可パイオニア : 不可モダン : 不可レガシー : 可能ヴィンテージ : 可能パウパー : 不可統率者戦 : 可能
デジタル専用フォーマット
アルケミー : 不可エクスプローラー : 不可ヒストリック : 不可タイムレス : 不可
カード裁定
2024/03/08
原文The number of rad counters the attacking player gets when the “Enclave” triggered ability resolves is based on the number of creatures they declared as attackers. Removing creatures from combat won’t reduce the number of rad counters they get. Similarly, creatures that enter the battlefield attacking but weren’t declared as attackers won’t increase the number of rad counters they get.

2024/03/08
原文If you somehow control Struggle for Project Purity and no choice was made for it (perhaps because another permanent on the battlefield became a copy of it), it has neither of the two triggered abilities.

2024/03/08
原文Rad counters are a kind of counter that a player may have. They’re not associated with any specific permanents.

2024/03/08
原文Keep track of how many rad counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine.

2024/03/08
原文Rad counters don’t go away as steps, phases, or turns end. They only go away when an effect instructs a player to remove rad counters from themselves.

2024/03/08
原文There is an inherent triggered ability associated with having rad counters. This triggered ability has no source and is controlled by the active player. The full text of this ability is “At the beginning of the precombat main phase of a player with rad counters, that player mills cards equal to the number of rad counters they have. For each nonland card milled this way, that player loses 1 life and removes one rad counter from themselves.”

2024/03/08
原文In a game using the shared team turns option, such as an Archenemy or Two-Headed Giant game, the inherent triggered ability associated with rad counters triggers once for each player on the active team that has rad counters. Each instance of that ability is controlled by one of those players.

2024/03/08
原文Any effects (such as proliferate) that interact with counters a player gets, has, or loses can interact with rad counters.

2024/03/08
原文The cards are milled all at once, which means abilities that trigger “whenever one or more nonland cards are milled” will trigger exactly once as long as at least one nonland card was milled.

2024/03/08
原文If a player has fewer cards remaining in their library than the number of rad counters they have when the triggered ability resolves, they’ll mill as many cards as they can.

data from gatherer