Kruin Outlaw
/ Creature — Human Rogue Werewolf
First strike
At the beginning of each upkeep, if no spells were cast last turn, transform Kruin Outlaw.
2 / 2
Terror of Kruin Pass
Creature — Werewolf
Double strike
Werewolves you control have menace. (They can't be blocked except by two or more creatures.)
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Terror of Kruin Pass.
3 / 3