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Grasp of Fate
Grasp of Fate
/ 1WW
Enchantment
When Grasp of Fate enters, for each opponent, exile up to one target nonland permanent that player controls until Grasp of Fate leaves the battlefield. (Those permanents return under their owners' control.)
Grasp of Fate
/ 1WW
Enchantment
When Grasp of Fate enters, for each opponent, exile up to one target nonland permanent that player controls until Grasp of Fate leaves the battlefield. (Those permanents return under their owners' control.)
フォーマット
スタンダード : 不可パイオニア : 不可モダン : 不可レガシー : 可能ヴィンテージ : 可能パウパー : 不可統率者戦 : 可能
デジタル専用フォーマット
アルケミー : 不可エクスプローラー : 不可ヒストリック : 可能タイムレス : 可能
カード裁定
2015/11/04
原文If Grasp of Fate leaves the battlefield before its triggered ability resolves, no nonland permanents will be exiled.

2015/11/04
原文Auras attached to exiled nonland permanents will be put into their owners' graveyards. Equipment attached to exiled creatures will become unattached and remain on the battlefield. Any counters on exiled nonland permanents will cease to exist.

2015/11/04
原文If a token is exiled, it ceases to exist. It won't be returned to the battlefield.

2015/11/04
原文The exiled cards return to the battlefield immediately after Grasp of Fate leaves the battlefield. Nothing happens between the two events, including state-based actions.

2015/11/04
原文In a multiplayer game, if Grasp of Fate's owner leaves the game, the exiled cards will return to the battlefield. Because the one-shot effect that returns the cards isn't an ability that goes on the stack, it won't cease to exist along with the leaving player's spells and abilities on the stack.

data from gatherer