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Yes Man, Personal Securitron
Yes Man, Personal Securitron
/ 2W
Legendary Artifact Creature — Robot
: Target opponent gains control of Yes Man. When they do, you draw two cards and put a quest counter on Yes Man. Activate only during your turn.
Wild Card — When Yes Man leaves the battlefield, its owner creates a tapped 1/1 white Soldier creature token for each quest counter on it.
2 / 2
フォーマット
スタンダード : 不可パイオニア : 不可モダン : 不可レガシー : 可能ヴィンテージ : 可能パウパー : 不可統率者戦 : 可能
デジタル専用フォーマット
アルケミー : 不可エクスプローラー : 不可ヒストリック : 不可タイムレス : 不可
同名カード
Yes Man, Personal Securitron Fallout#29
日本語
Yes Man, Personal Securitron Fallout#373
日本語
Yes Man, Personal Securitron Fallout#557
日本語
Yes Man, Personal Securitron Fallout#901
日本語
Yes Man, Personal Securitron Fallout#29
英語
Yes Man, Personal Securitron Fallout#373
英語
Yes Man, Personal Securitron Fallout#557
英語
カード裁定
2024/03/08
原文If Yes Man isn’t on the battlefield as its first ability resolves, or if the target opponent is an illegal target as the ability tries to resolve, nothing will happen. You won’t draw two cards, because that effect is part of a reflexive triggered ability that triggers only if the target opponent gains control of Yes Man.

2024/03/08
原文When Yes Man’s controller leaves the game, if that player wasn’t its owner, the effect giving that player control of Yes Man ends. Yes Man will return to the control of the player still in the game who most recently controlled it, ignoring any control effects whose durations have already expired.

2024/03/08
原文When Yes Man’s owner leaves the game, Yes Man leaves the game along with that player. It’s just doing what it’s told.

data from gatherer