ファイレクシアンMtG
戻る
Curse of Inertia
Curse of Inertia
/ 2U
Enchantment — Aura Curse
Enchant player
Whenever a player attacks enchanted player with one or more creatures, that attacking player may tap or untap target permanent of their choice.
Curse of Inertia
/ 2U
Enchantment — Aura Curse
Enchant player
Whenever a player attacks enchanted player with one or more creatures, that attacking player may tap or untap target permanent of their choice.
フォーマット
スタンダード : 不可パイオニア : 不可モダン : 不可レガシー : 可能ヴィンテージ : 可能パウパー : 不可統率者戦 : 可能
デジタル専用フォーマット
アルケミー : 不可エクスプローラー : 不可ヒストリック : 不可タイムレス : 不可
カード裁定
2013/10/17
原文A Curse spell targets the player it will enchant like any other Aura spell, and a Curse stays on the battlefield like any other Aura. If the enchanted player gains protection from the Curse's color (or any other characteristic the Curse has), the Curse will be put into its owner's graveyard.

2013/10/17
原文Each of the Curses can be attached to any player, including the player who cast the Curse.

2013/10/17
原文Curse is an enchantment type, not a creature type (or any other kind of subtype).

2013/10/17
原文The ability won't trigger when a creature attacks a planeswalker controlled by the enchanted player.

2013/10/17
原文The Curse subtype has no inherent rules meaning, but two cards in the Innistrad set (Bitterheart Witch and Witchbane Orb) refer to Curses.

2013/10/17
原文Curse of Inertia's ability will trigger only once per attacking player per combat phase, no matter how many creatures that player attacks with.

2013/10/17
原文Even though the attacking player chooses the target of the ability, the ability is still controlled by the player who controls Curse of Inertia. Notably, a creature with hexproof controlled by the player who controls Curse of Inertia could be chosen, even though another player may be choosing the target.

data from gatherer