Batterskull
Batterskull
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Artifact — Equipment
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)
Equipped creature gets +4/+4 and has vigilance and lifelink.
: Return this Equipment to its owner's hand.
Equip
フォーマット
スタンダード : 不可パイオニア : 不可モダン : 可能レガシー : 可能ヴィンテージ : 可能パウパー : 不可統率者戦 : 可能
デジタル専用フォーマット
アルケミー : 不可エクスプローラー : 不可ヒストリック : 不可タイムレス : 不可
同名カード
Batterskull ダブルマスターズ#234
日本語
Batterskull ダブルマスターズ#356
英語
Batterskull 新たなるファイレクシア#130
日本語
Batterskull 新たなるファイレクシア#130
英語
Batterskull pgpx#2014
英語
Batterskull The List#NPH-130
英語
Batterskull prm#51930
英語
Batterskull prm#82860
英語
カード裁定
2020/08/07
原文The ability to return Batterskull to its owner's hand can be activated only if Batterskull is on the battlefield. If Batterskull is no longer on the battlefield when the ability resolves, Batterskull remains in its new zone and isn't returned to its owner's hand.

2020/08/07
原文The Germ token enters the battlefield as a 0/0 creature and the Equipment becomes attached to it before state-based actions would cause the token to die. Abilities that trigger as the token enters the battlefield see that a 0/0 creature entered the battlefield.

2020/08/07
原文Like other Equipment, each Equipment with living weapon has an equip cost. You can pay this cost to attach an Equipment to another creature you control. Once the Germ token is no longer equipped, it will be put into your graveyard and subsequently cease to exist, unless another effect raises its toughness above 0.

2020/08/07
原文If the Germ token is destroyed, the Equipment remains on the battlefield as with any other Equipment.

2020/08/07
原文If the living weapon trigger causes two Germs to be created (due to an effect such as that of Doubling Season), the Equipment becomes attached to one of them. The other will be put into your graveyard and subsequently cease to exist, unless another effect raises its toughness above 0.

data from gatherer