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15件
Awestruck Cygnet / W
Creature — Bird Scoutレア
Starting intensity 0
Whenever a creature you control with flying enters, if this creature is named Awestruck Cygnet, cards you own named Awestruck Cygnet intensify by 1.
As long as this card's intensity is 3 or more, it has base power and toughness 5/4, has flying and vigilance, and is named Radiant Swan.
2 /
1
Sanguine Soothsayer / 1B
Creature — Bat Clericレア
Flying, lifelink
Whenever Sanguine Soothsayer attacks, conjure a card named Sanguine Bond into the top fifteen cards of your library at random. It perpetually gains "You may pay rather than pay this spell's mana cost" and "When this permanent enters, draw a card."
2 /
1
Thought Rattle / UB
Sorceryレア
Target opponent reveals each nonland card in their hand. You choose one of those cards. Exile that card.
Threshold — If seven or more cards are in your graveyard, seek a Rat card. It perpetually gains "This spell costs less to cast."
Resourceful Collector / 1RG
Creature — Raccoon Druidレア
Haste
At the beginning of your end step, a random non-Food permanent card in your graveyard perpetually becomes a Food artifact in addition to its other types and gains ", Exile this artifact: You gain 3 life." You may play that card for as long as it's in your graveyard.
3 /
3
Ace Flockbringer / 1WU
Creature — Bird Scoutレア
Flying
Whenever you cast a creature spell without flying, conjure a duplicate of it into your hand. The duplicate perpetually gains flying. This ability triggers only once each turn.
3 /
3
Darkstar Banisher / 1WB
Creature — Bat Clericレア
Flying
When Darkstar Banisher enters, exile target nonland permanent with mana value 3 or less an opponent controls.
When Darkstar Banisher leaves the battlefield, the exiled card's owner seeks a card that shares a card type with the exiled card.
2 /
2
Vigorous Farming / 2G
Enchantmentレア
Lands you control enter the battlefield untapped.
At the beginning of your end step, the topmost land card in your library perpetually gains "Whenever this land is tapped for mana, add an additional ."
Marshland Hordemaster / 1BR
Creature — Lizard Warlockレア
Whenever Marshland Hordemaster or another Lizard you control enters, Marshland Hordemaster perpetually gains battle cry.
Whenever Marshland Hordemaster or another Lizard you control dies, target opponent loses 1 life and you gain 1 life.
2 /
4
Dazzling Flameweaver / 2BR
Creature — Lizard Warlockレア
Menace
Ward—Pay 3 life.
Whenever one or more creatures you control deal combat damage to a player, conjure a random card from Dazzling Flameweaver's spellbook into exile. You may play that card until the end of your next turn.
4 /
4
Tempest Trapper / 3U
Creature — Otter Wizardレア
: Add two mana in any combination of colors. Spend this mana only to cast instant or sorcery spells.
Whenever you cast your third spell each turn, exile a random card from your library. Until end of turn, you may play that card without paying its mana cost.
2 /
5
Putrefying Rotboar / 2BB
Creature — Elemental Boarレア
Lifelink
Whenever a Boar you control attacks, each nonland card in defending player's hand perpetually gains "When you cast this spell, you lose 1 life."
4 /
5
Bramblearmor Brawler / 2GG
Creature — Raccoon Warriorレア
This spell can't be countered.
Trample
Whenever an opponent casts a noncreature spell, creature cards in your library perpetually get +1/+1.
5 /
5
Three Tree Battalion / 3W
Instantレア
Look at the top six cards of your library. You may put a creature card with mana value 3 or less from among them onto the battlefield, then conjure a duplicate of that card onto the battlefield. The duplicate perpetually has base power and toughness 1/1. Put the rest on the bottom of your library in a random order.
Charged Conjuration / 3R
Enchantmentレア
At the beginning of your upkeep, instant and sorcery cards in your hand perpetually gain "This spell costs less to cast."
Sacrifice this enchantment: Conjure a card of your choice from Charged Conjuration's spellbook into your hand. Activate only as a sorcery.
Archival Whorl / 3UU
Sorceryレア
Gift a Rhystic Study
Shuffle your hand and graveyard into your library, then draw seven cards. If the gift wasn't promised, each other player also shuffles their hand and graveyard into their library, then draws seven cards.