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Summon: Primal Odin / 4BB
Enchantment Creature — Saga Knightレア
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Gungnir — Destroy target creature an opponent controls.
II — Zantetsuken — This creature gains "Whenever this creature deals combat damage to a player, that player loses the game."
III — Hall of Sorrow — Draw two cards. Each player loses 2 life.
5 /
3
Raubahn, Bull of Ala Mhigo / 1R
Legendary Creature — Human Warriorレア
Ward—Pay life equal to Raubahn's power.
Whenever Raubahn attacks, attach up to one target Equipment you control to target attacking creature.
2 /
2
From Father to Son / 1W
Sorceryレア
Search your library for a Vehicle card, reveal it, and put it into your hand. If this spell was cast from a graveyard, put that card onto the battlefield instead. Then shuffle.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Ultima / 3WW
Sorceryレア
Destroy all artifacts and creatures. End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
Summon: Titan / 3GG
Enchantment Creature — Saga Giantレア
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Mill five cards.
II — Return all land cards from your graveyard to the battlefield tapped.
III — Until end of turn, another target creature you control gains trample and gets +X/+X, where X is the number of lands you control.
Reach, trample
7 /
7
Summon: Leviathan / 4UU
Enchantment Creature — Saga Leviathanレア
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Return each creature that isn't a Kraken, Leviathan, Merfolk, Octopus, or Serpent to its owner's hand.
II, III — Until end of turn, whenever a Kraken, Leviathan, Merfolk, Octopus, or Serpent attacks, draw a card.
Ward
6 /
6
Jill, Shiva's Dominant / 2U
Legendary Creature — Human Noble Warriorレア
When Jill enters, return up to one other target nonland permanent to its owner's hand.
, : Exile Jill, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
2 /
2
┗
Shiva, Warden of Ice
Legendary Enchantment Creature — Saga Elemental
(As this Saga enters and after your draw step, add a lore counter.)
I, II — Mesmerize — Target creature can't be blocked this turn.
III — Cold Snap — Tap all lands your opponents control. Exile Shiva, then return it to the battlefield (front face up).
The Earth Crystal / 2GG
Legendary Artifactレア
Green spells you cast cost less to cast.
If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead.
, : Distribute two +1/+1 counters among one or two target creatures you control.
Y'shtola Rhul / 4UU
Legendary Creature — Cat Druid神話レア
At the beginning of your end step, exile target creature you control, then return it to the battlefield under its owner's control. Then if it's the first end step of the turn, there is an additional end step after this step.
3 /
5
Jecht, Reluctant Guardian / 3B
Legendary Creature — Human Warriorレア
Menace
Whenever Jecht deals combat damage to a player, you may exile it, then return it to the battlefield transformed under its owner's control.
4 /
3
┗
Braska's Final Aeon
Legendary Enchantment Creature — Saga Nightmare
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Jecht Beam — Each opponent discards a card and you draw a card.
III — Ultimate Jecht Shot — Each opponent sacrifices two creatures of their choice.
Menace
The Water Crystal / 2UU
Legendary Artifactレア
Blue spells you cast cost less to cast.
If an opponent would mill one or more cards, they mill that many cards plus four instead.
, : Each opponent mills cards equal to the number of cards in your hand.
Lindblum, Industrial Regency
Land — Townレア
This land enters tapped.
: Add .
┗
Mage Siege / 2R
Instant — Adventure
Create a 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent."
Edgar, King of Figaro / 4UU
Legendary Creature — Human Artificer Nobleレア
When Edgar enters, draw a card for each artifact you control.
Two-Headed Coin — The first time you flip one or more coins each turn, those coins come up heads and you win those flips.
4 /
5
Zell Dincht / 2R
Legendary Creature — Human Monkレア
You may play an additional land on each of your turns.
Zell Dincht gets +1/+0 for each land you control.
At the beginning of your end step, return a land you control to its owner's hand.
0 /
3
Vivi Ornitier / 1UR
Legendary Creature — Wizard神話レア
: Add X mana in any combination of and/or , where X is Vivi Ornitier's power. Activate only during your turn and only once each turn.
Whenever you cast a noncreature spell, put a +1/+1 counter on Vivi Ornitier and it deals 1 damage to each opponent.
0 /
3
Gogo, Master of Mimicry / 2U
Legendary Creature — Wizard神話レア
, : Copy target activated or triggered ability you control X times. You may choose new targets for the copies. This ability can't be copied and X can't be 0. (Mana abilities can't be targeted.)
2 /
4
Tifa Lockhart / 1G
Legendary Creature — Human Monkレア
Trample
Landfall — Whenever a land you control enters, double Tifa Lockhart's power until end of turn.
1 /
2
Serah Farron / 1GW
Legendary Creature — Human Citizenレア
The first legendary creature spell you cast each turn costs less to cast.
At the beginning of combat on your turn, if you control two or more other legendary creatures, you may transform Serah Farron.
2 /
2
┗
Crystallized Serah
Legendary Artifact
The first legendary creature spell you cast each turn costs less to cast.
Legendary creatures you control get +2/+2.
The Wind Crystal / 2WW
Legendary Artifactレア
White spells you cast cost less to cast.
If you would gain life, you gain twice that much life instead.
, : Creatures you control gain flying and lifelink until end of turn.
Jidoor, Aristocratic Capital
Land — Townレア
This land enters tapped.
: Add .
┗
Overture / 4UU
Sorcery — Adventure
Target opponent mills half their library, rounded down. (Then exile this card. You may play the land later from exile.)
Kain, Traitorous Dragoon / 2B
Legendary Creature — Human Knightレア
Jump — During your turn, Kain has flying.
Whenever Kain deals combat damage to a player, that player gains control of Kain. If they do, you draw that many cards, create that many tapped Treasure tokens, then lose that much life.
2 /
4
Ishgard, the Holy See
Land — Townレア
This land enters tapped.
: Add .
┗
Faith & Grief / 3WW
Sorcery — Adventure
Return up to two target artifact and/or enchantment cards from your graveyard to your hand. (Then exile this card. You may play the land later from exile.)
Emet-Selch, Unsundered / 1UB
Legendary Creature — Elder Wizard神話レア
Vigilance
Whenever Emet-Selch enters or attacks, draw a card, then discard a card.
At the beginning of your upkeep, if there are fourteen or more cards in your graveyard, you may transform Emet-Selch.
2 /
4
┗
Hades, Sorcerer of Eld
Legendary Creature — Avatar
Vigilance
Echo of the Lost — During your turn, you may play cards from your graveyard.
If a card or token would be put into your graveyard from anywhere, exile it instead.
Cecil, Dark Knight / B
Legendary Creature — Human Knightレア
Deathtouch
Darkness — Whenever Cecil deals damage, you lose that much life. Then if your life total is less than or equal to half your starting life total, untap Cecil and transform it.
2 /
3
┗
Cecil, Redeemed Paladin
Legendary Creature — Human Knight
Lifelink
Protect — Whenever Cecil attacks, other attacking creatures gain indestructible until end of turn.
Summon: Brynhildr / 1R
Enchantment Creature — Saga Knightレア
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Chain — Exile the top card of your library. During any turn you put a lore counter on this Saga, you may play that card.
II, III — Gestalt Mode — When you next cast a creature spell this turn, it gains haste until end of turn.
2 /
1
Summon: G.F. Cerberus / 2RR
Enchantment Creature — Saga Dogレア
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
II — Double — When you next cast an instant or sorcery spell this turn, copy it. You may choose new targets for the copy.
III — Triple — When you next cast an instant or sorcery spell this turn, copy it twice. You may choose new targets for the copies.
3 /
3
Vaan, Street Thief / 2R
Legendary Creature — Human Scoutレア
Whenever one or more Scouts, Pirates, and/or Rogues you control deal combat damage to a player, exile the top card of that player's library. You may cast it. If you don't, create a Treasure token.
Whenever you cast a spell you don't own, put a +1/+1 counter on each Scout, Pirate, and Rogue you control.
2 /
2
Summon: Bahamut / 9
Enchantment Creature — Saga Dragon神話レア
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I, II — Destroy up to one target nonland permanent.
III — Draw two cards.
IV — Mega Flare — This creature deals damage equal to the total mana value of other permanents you control to each opponent.
Flying
9 /
9
Gilgamesh, Master-at-Arms / 4RR
Legendary Creature — Human Samuraiレア
Whenever Gilgamesh enters or attacks, look at the top six cards of your library. You may put any number of Equipment cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order. When you put one or more Equipment onto the battlefield this way, you may attach one of them to a Samurai you control.
6 /
6
Nibelheim Aflame / 2RR
Sorcery神話レア
Choose target creature you control. It deals damage equal to its power to each other creature. If this spell was cast from a graveyard, discard your hand and draw four cards.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Esper Origins / 1G
Sorceryレア
Surveil 2. You gain 2 life. If this spell was cast from a graveyard, exile it, then put it onto the battlefield transformed under its owner's control with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
┗
Summon: Esper Maduin
Enchantment Creature — Saga Elemental
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Reveal the top card of your library. If it's a permanent card, put it into your hand.
II — Add .
III — Other creatures you control get +2/+2 and gain trample until end of turn.
Tellah, Great Sage / 3UR
Legendary Creature — Human Wizardレア
Whenever you cast a noncreature spell, create a 1/1 colorless Hero creature token. If four or more mana was spent to cast that spell, draw two cards. If eight or more mana was spent to cast that spell, sacrifice Tellah and it deals that much damage to each opponent.
3 /
3
Astrologian's Planisphere / 1U
Artifact — Equipmentレア
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)
Equipped creature is a Wizard in addition to its other types and has "Whenever you cast a noncreature spell and whenever you draw your third card each turn, put a +1/+1 counter on this creature."
Diana — Equip
Moogles' Valor / 3WW
Instantレア
For each creature you control, create a 1/2 white Moogle creature token with lifelink. Then creatures you control gain indestructible until end of turn.
Seifer Almasy / 3R
Legendary Creature — Human Knightレア
Whenever a creature you control attacks alone, it gains double strike until end of turn.
Fire Cross — Whenever Seifer Almasy deals combat damage to a player, you may cast target instant or sorcery card with mana value 3 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
3 /
4
Hope Estheim / WU
Legendary Creature — Human Wizardレア
Lifelink
At the beginning of your end step, each opponent mills X cards, where X is the amount of life you gained this turn.
2 /
2