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セット:ミラージュ
335件
一角ゼブラ / 2GW
クリーチャー — ユニコーンアンコモン
Whenever this creature deals damage, you gain that much life.
2 /
2
にやにや笑いのトーテム像 / 4
アーティファクトレア
, , Sacrifice this artifact: Search target opponent's library for a card and exile it. Then that player shuffles. Until the beginning of your next upkeep, you may play that card. At the beginning of your next upkeep, if you haven't played it, put it into its owner's graveyard.
淘汰 / 2GG
エンチャントレア
At the beginning of your upkeep, look at the top two cards of your library. You may sacrifice this enchantment and pay . If you do, put one of those cards into your hand. If you don't, put one of those cards on the bottom of your library.
墓いらずのゾンビ / 3B
クリーチャー — ゾンビコモン
If this creature would die, put it on top of its owner's library instead.
3 /
2
腐水の悪霊 / 3B
クリーチャー — レイスコモン
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
: This creature gets +1/+0 until end of turn.
1 /
3
墓所のコブラ / 3B
クリーチャー — 蛇アンコモン
Whenever this creature attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.)
3 /
3
無謀なるエンバーの魔道士 / 3R
クリーチャー — 人間・ウィザードレア
: This creature deals 1 damage to any target and 1 damage to itself.
2 /
2
蜃気楼 / 2UU
エンチャントレア
As this enchantment enters, choose a land type.
Each land of the chosen type has phasing. (It phases in or out before its controller untaps during each of their untap steps. While it's phased out, it's treated as though it doesn't exist.)
イーカンドゥー・サイクロプス / 3R
クリーチャー — サイクロプスコモン
If a creature you control attacks, this creature also attacks if able.
3 /
4
ウンヤロ・グリフィン / 3W
クリーチャー — グリフィンアンコモン
Flying
Sacrifice this creature: Counter target red instant or sorcery spell.
2 /
2
テレムコ・グリフィン / 3W
クリーチャー — グリフィンコモン
Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
2 /
2
燃ゆる掌のイフリート / 2RR
クリーチャー — イフリートアンコモン
: This creature deals 2 damage to target creature with flying and that creature loses flying until end of turn.
2 /
2
琥珀の牢 / 4
アーティファクトレア
You may choose not to untap this artifact during your untap step.
, : Tap target artifact, creature, or land. That permanent doesn't untap during its controller's untap step for as long as this artifact remains tapped.
変身 / 3U
ソーサリーレア
Destroy target creature. It can't be regenerated. Its controller reveals cards from the top of their library until they reveal a creature card. The player puts that card onto the battlefield, then shuffles all other cards revealed this way into their library.
骨の仮面 / 4
アーティファクトレア
, : The next time a source of your choice would deal damage to you this turn, prevent that damage. Exile cards from the top of your library equal to the damage prevented this way.
波の精霊 / 2UU
クリーチャー — エレメンタルアンコモン
, , Sacrifice this creature: Tap up to three target creatures without flying.
2 /
3
刺草 / 2GG
エンチャントアンコモン
Whenever a creature attacks you, it loses flanking until end of turn.
Whenever a creature without flying attacks you, this enchantment deals 1 damage to it.
大カマキリ / 3G
クリーチャー — 昆虫コモン
Reach (This creature can block creatures with flying.)
2 /
4
水晶のゴーレム / 4
アーティファクト・クリーチャー — ゴーレムアンコモン
At the beginning of your end step, this creature phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)
3 /
3
ヘイズライダー / 2WU
クリーチャー — ドレイクアンコモン
Flying, protection from red
2 /
3
野生の象 / 3G
クリーチャー — 象コモン
Trample
3 /
3
メテンダ・グリフィン / 3W
クリーチャー — グリフィンアンコモン
Flying
, : Return this creature to its owner's hand and return target Griffin card from your graveyard to your hand. Activate only during your upkeep.
2 /
2
深淵の狩人 / 3B
クリーチャー — 人間・暗殺者レア
, : Tap target creature. This creature deals damage equal to its power to that creature.
1 /
1
夜襲 / 2BB
インスタントアンコモン
Black creatures get +2/+0 until end of turn.
怒涛の突進 / 2RR
インスタントレア
Target creature gains trample until end of turn. When that creature becomes blocked this turn, it gets +1/+1 until end of turn for each creature blocking it.
ヴィーアシーノの戦士 / 3R
クリーチャー — トカゲ・戦士コモン
4 /
2
シダー・ジャバーリー / 3W
伝説のクリーチャー — 人間・騎士レア
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Whenever Sidar Jabari attacks, tap target creature defending player controls.
2 /
2
アルマッタン・イフリート / 2UU
クリーチャー — イフリートアンコモン
Flying
: Target creature gains flying until end of turn.
2 /
2
身を焦がす怒り / 2RR
インスタントアンコモン
All creatures lose trample until end of turn. If a creature would deal combat damage to a creature this turn, it deals double that damage to that creature instead.
ケアヴェクの呪詛 / 3B
ソーサリーアンコモン
Kaervek's Hex deals 1 damage to each nonblack creature and an additional 1 damage to each green creature.
蒸気のジン / 2UU
クリーチャー — ジンアンコモン
Flying
At the beginning of your upkeep, this creature phases out unless you pay . (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)
3 /
4
臭鬼 / 3B
クリーチャー — シェイド・ホラーコモン
: This creature gets +1/+1 until end of turn.
1 /
2
ねじれのワーム / 2GU
クリーチャー — ワームレア
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
At the beginning of your upkeep, this creature phases out unless you pay .
Whenever this creature phases in, put a +1/+1 counter on it.
1 /
1
貪欲なる吸血鬼 / 3BB
クリーチャー — 吸血鬼アンコモン
Flying
At the beginning of your upkeep, you may sacrifice a nonartifact creature. If you do, put a +1/+1 counter on this creature. If you don't, tap this creature.
3 /
3
ノコギリ・マンティコア / 3RG
クリーチャー — マンティコアレア
: This creature gains flying until end of turn.
: This creature deals 2 damage to target attacking or blocking creature. Activate only if this creature is attacking or blocking and only once each turn.
2 /
4
禁忌の墓所 / 3BB
エンチャントレア
If you would draw a card, return a card from your graveyard to your hand instead. If you can't, you lose the game.
If a card would be put into your graveyard from anywhere, exile that card instead.