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セット:ジャッジメント
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独房監禁
/
エンチャント
レア
At the beginning of your upkeep, sacrifice this enchantment unless you discard a card.
Skip your draw step.
You have shroud. (You can't be the target of spells or abilities.)
Prevent all damage that would be dealt to you.
セファリッドの警官
/
クリーチャー — タコ・ウィザード
レア
Whenever this creature deals combat damage to a player, return up to that many target permanents that player controls to their owner's hand.
1 /
1
蛮族の恐喝者
/
クリーチャー — 人間・バーバリアン
コモン
Discard a card at random: This creature gets +2/+2 until end of turn unless a player has this creature deal 4 damage to them. Activate only once each turn.
2 /
2
惰性の網
/
エンチャント
アンコモン
At the beginning of combat on each opponent's turn, that player may exile a card from their graveyard. If the player doesn't, creatures they control can't attack you this turn.
幻影のナントゥーコ
/
クリーチャー — 昆虫・スピリット
レア
Trample
This creature enters with two +1/+1 counters on it.
If damage would be dealt to this creature, prevent that damage. Remove a +1/+1 counter from this creature.
: Put a +1/+1 counter on this creature.
0 /
0
寄生牙の亀
/
クリーチャー — ナイトメア・海亀・ビースト
アンコモン
When this creature enters, exile a land you control.
When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.
2 /
4
疑いなき権威
/
エンチャント — オーラ
アンコモン
Enchant creature
When this Aura enters, draw a card.
Enchanted creature has protection from creatures.
象の導き
/
エンチャント — オーラ
アンコモン
Enchant creature
Enchanted creature gets +3/+3.
When enchanted creature dies, create a 3/3 green Elephant creature token.
見張り番
/
インスタント
コモン
Draw a card for each attacking creature.
墨吐きセファリッド
/
クリーチャー — タコ
アンコモン
Discard a card: This creature gains shroud until end of turn and can't be blocked this turn. (A creature with shroud can't be the target of spells or abilities.)
2 /
1
精霊の石塚
/
エンチャント
アンコモン
Whenever a player discards a card, you may pay
. If you do, create a 1/1 white Spirit creature token with flying.
藪跳ねアヌーリッド
/
クリーチャー — カエル・ビースト
レア
Discard two cards: Exile this creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
3 /
4
司令官イーシャ
/
伝説のクリーチャー — 鳥・兵士
レア
Flying, protection from creatures
2 /
4
不浄
/
クリーチャー — インカーネーション
アンコモン
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
As long as this card is in your graveyard and you control a Swamp, creatures you control have swampwalk.
2 /
2
不可思議
/
クリーチャー — インカーネーション
アンコモン
Flying
As long as this card is in your graveyard and you control an Island, creatures you control have flying.
2 /
2
鏡の壁
/
クリーチャー — 壁
コモン
Defender (This creature can't attack.)
: This creature can attack this turn as though it didn't have defender.
3 /
4
穿つドワーフ
/
クリーチャー — ドワーフ
アンコモン
: Destroy target land unless its controller has this creature deal 2 damage to them.
2 /
2
根づけケンタウロス
/
クリーチャー — ケンタウルス・ドルイド
コモン
Whenever this creature deals combat damage to a player, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
2 /
2
渦巻く砂嵐
/
ソーサリー
コモン
Threshold — Swirling Sandstorm deals 5 damage to each creature without flying if there are seven or more cards in your graveyard.
霧に包むエイヴン
/
クリーチャー — 鳥・ウィザード
コモン
Flying
When this creature enters, return target land to its owner's hand.
2 /
1
勇壮な戦闘
/
エンチャント
レア
At the beginning of your upkeep, if you control twenty or more creatures, you win the game.
呪文喰らいの蛮族
/
クリーチャー — 人間・ナイトメア・バーバリアン
コモン
When this creature enters, discard a card at random.
When this creature leaves the battlefield, draw a card.
3 /
1
毒ヅタ
/
ソーサリー
コモン
Destroy target enchanted permanent.
酷暑
/
ソーサリー
アンコモン
Swelter deals 2 damage to each of two target creatures.
武勇
/
クリーチャー — インカーネーション
アンコモン
First strike
As long as this card is in your graveyard and you control a Plains, creatures you control have first strike.
2 /
2
寄生牙のカニ
/
クリーチャー — ナイトメア・カニ
アンコモン
This creature can't be blocked.
When this creature enters, an opponent chooses a permanent you control other than this creature and exiles it.
When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.
3 /
6
アーナム・ジン
/
クリーチャー — ジン
レア
At the beginning of your upkeep, target non-Wall creature an opponent controls gains forestwalk until your next upkeep. (It can't be blocked as long as defending player controls a Forest.)
4 /
5
幻影のケンタウロス
/
クリーチャー — ケンタウルス・スピリット
アンコモン
Protection from black
This creature enters with three +1/+1 counters on it.
If damage would be dealt to this creature, prevent that damage. Remove a +1/+1 counter from this creature.
2 /
0
巣立つドラゴン
/
クリーチャー — ドラゴン
レア
Flying
Threshold — As long as there are seven or more cards in your graveyard, this creature gets +3/+3 and has "
: This creature gets +1/+0 until end of turn."
2 /
2
汚らわしき者バルソー
/
伝説のクリーチャー — ゾンビ・ドワーフ
レア
Minion creatures get +1/+1.
, Exile Balthor: Each player returns all black and all red creature cards from their graveyard to the battlefield.
2 /
2
憤怒
/
クリーチャー — インカーネーション
アンコモン
Haste
As long as this card is in your graveyard and you control a Mountain, creatures you control have haste.
2 /
2
突然の力
/
インスタント
コモン
Target creature gets +3/+3 until end of turn.
Draw a card.
忍耐の試練
/
エンチャント
レア
At the beginning of your upkeep, if you have 50 or more life, you win the game.
豪腕
/
クリーチャー — インカーネーション
アンコモン
Trample
As long as this card is in your graveyard and you control a Forest, creatures you control have trample.
3 /
3
熟達の戦士ジェスカ
/
伝説のクリーチャー — 人間・バーバリアン・戦士
レア
First strike, haste
: Jeska deals 1 damage to any target.
3 /
1
歴戦のエイヴン
/
クリーチャー — 鳥・兵士
コモン
Flying
Threshold — As long as there are seven or more cards in your graveyard, this creature gets +1/+1 and has first strike.
2 /
2
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