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セット:アイス・エイジ
373件
Kjeldoran Dead / B
Creature — Skeletonコモン
When this creature enters, sacrifice a creature.
: Regenerate this creature.
3 /
1
Portent / U
Sorceryコモン
Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle.
Draw a card at the beginning of the next turn's upkeep.
Brown Ouphe / G
Creature — Oupheコモン
, : Counter target activated ability from an artifact source. (Mana abilities can't be targeted.)
1 /
1
Mystic Might / U
Enchantment — Auraレア
Enchant land you control
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Enchanted land has ": Target creature gets +2/+2 until end of turn."
Orcish Conscripts / R
Creature — Orcコモン
This creature can't attack unless at least two other creatures attack.
This creature can't block unless at least two other creatures block.
2 /
2
Arcum's Sleigh / 1
Artifactアンコモン
, : Target creature gains vigilance until end of turn. Activate only during combat and only if defending player controls a snow land.
Barbed Sextant / 1
Artifactコモン
, , Sacrifice this artifact: Add one mana of any color. Draw a card at the beginning of the next turn's upkeep.
Hydroblast / U
Instantコモン
Choose one —
• Counter target spell if it's red.
• Destroy target permanent if it's red.
Wild Growth / G
Enchantment — Auraコモン
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional .
Forgotten Lore / G
Sorceryアンコモン
Target opponent chooses a card in your graveyard. You may pay . If you do, repeat this process except that opponent can't choose a card already chosen for Forgotten Lore. Then put the last chosen card into your hand.
Armor of Faith / W
Enchantment — Auraコモン
Enchant creature
Enchanted creature gets +1/+1.
: Enchanted creature gets +0/+1 until end of turn.
Hot Springs / 1G
Enchantment — Auraレア
Enchant land you control
Enchanted land has ": Prevent the next 1 damage that would be dealt to any target this turn."
Regeneration / 1G
Enchantment — Auraコモン
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)
: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Diabolic Vision / UB
Sorceryアンコモン
Look at the top five cards of your library. Put one of them into your hand and the rest on top of your library in any order.
Soldevi Machinist / 1U
Creature — Human Wizard Artificerアンコモン
: Add . Spend this mana only to activate abilities of artifacts.
1 /
1
Nacre Talisman / 2
Artifactアンコモン
Whenever a player casts a white spell, you may pay . If you do, untap target permanent.
Hallowed Ground / 1W
Enchantmentアンコモン
: Return target nonsnow land you control to its owner's hand.
Whalebone Glider / 2
Artifactアンコモン
, : Target creature with power 3 or less gains flying until end of turn.
Mistfolk / UU
Creature — Illusionコモン
: Counter target spell that targets this creature.
1 /
2
Fear / BB
Enchantment — Auraコモン
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)
Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
Circle of Protection: Red / 1W
Enchantmentコモン
: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
Hipparion / 1W
Creature — Horseアンコモン
This creature can't block creatures with power 3 or greater unless you pay .
1 /
3
Freyalise Supplicant / 1G
Creature — Human Clericアンコモン
, Sacrifice a red or white creature: This creature deals damage to any target equal to half the sacrificed creature's power, rounded down.
1 /
1
Balduvian Conjurer / 1U
Creature — Human Wizardアンコモン
: Target snow land becomes a 2/2 creature until end of turn. It's still a land.
0 /
2
Ghostly Flame / BR
Enchantmentレア
Black and/or red permanents and spells are colorless sources of damage.
Malachite Talisman / 2
Artifactアンコモン
Whenever a player casts a green spell, you may pay . If you do, untap target permanent.
Fyndhorn Bow / 2
Artifactアンコモン
, : Target creature gains first strike until end of turn.
Nature's Lore / 1G
Sorceryアンコモン
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
Illusionary Terrain / UU
Enchantmentアンコモン
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
As this enchantment enters, choose two basic land types.
Basic lands of the first chosen type are the second chosen type.
Blessed Wine / 1W
Instantコモン
You gain 1 life.
Draw a card at the beginning of the next turn's upkeep.
Prismatic Ward / 1W
Enchantment — Auraコモン
Enchant creature
As this Aura enters, choose a color.
Prevent all damage that would be dealt to enchanted creature by sources of the chosen color.
Knight of Stromgald / BB
Creature — Human Knightアンコモン
Protection from white
: This creature gains first strike until end of turn.
: This creature gets +1/+0 until end of turn.
2 /
1
Snow Devil / 1U
Enchantment — Auraコモン
Enchant creature
Enchanted creature has flying.
Enchanted creature has first strike as long as it's blocking and you control a snow land.
Shield Bearer / 1W
Creature — Human Soldierコモン
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
0 /
3
Energy Storm / 1W
Enchantmentレア
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Prevent all damage that would be dealt by instant and sorcery spells.
Creatures with flying don't untap during their controllers' untap steps.
Icy Prison / UU
Enchantmentレア
When this enchantment enters, exile target creature.
At the beginning of your upkeep, sacrifice this enchantment unless any player pays .
When this enchantment leaves the battlefield, return the exiled card to the battlefield under its owner's control.