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セット:Innistrad: Double Feature
532件
Path to the Festival / 2G
Sorceryコモン
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Then if there are three or more basic land types among lands you control, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Bloodline Culling / 1BB
Instantレア
Choose one —
• Target creature gets -5/-5 until end of turn.
• Creature tokens get -2/-2 until end of turn.
Celestus Sanctifier / 2W
Creature — Human Clericコモン
If it's neither day nor night, it becomes day as this creature enters.
Whenever day becomes night or night becomes day, look at the top two cards of your library. Put one of them into your graveyard.
3 /
2
Mourning Patrol / 2W
Creature — Human Soldierコモン
Vigilance
Disturb (You may cast this card from your graveyard transformed for its disturb cost.)
2 /
3
Morning Apparition
Creature — Spirit Soldier
Flying, vigilance
If Morning Apparition would be put into a graveyard from anywhere, exile it instead.
Oakshade Stalker / 2G
Creature — Human Ranger Werewolfアンコモン
You may cast this spell as though it had flash if you pay more to cast it.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
3 /
3
Moonlit Ambusher
Creature — Werewolf
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Dominating Vampire / 1RR
Creature — Vampireレア
When this creature enters, gain control of target creature with mana value less than or equal to the number of Vampires you control until end of turn. Untap that creature. It gains haste until end of turn.
3 /
3
Spellrune Painter / 2R
Creature — Human Shaman Werewolfアンコモン
Whenever you cast an instant or sorcery spell, this creature gets +1/+1 until end of turn.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
2 /
3
Spellrune Howler
Creature — Werewolf
Whenever you cast an instant or sorcery spell, this creature gets +2/+2 until end of turn.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Crawling Infestation / 2G
Enchantmentアンコモン
At the beginning of your upkeep, you may mill two cards. (You may put the top two cards of your library into your graveyard.)
Whenever one or more creature cards are put into your graveyard from anywhere during your turn, create a 1/1 green Insect creature token. This ability triggers only once each turn.
Bird Admirer / 2G
Creature — Human Archer Werewolfコモン
Reach
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
1 /
4
Wing Shredder
Creature — Werewolf
Reach
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Hound Tamer / 2G
Creature — Human Werewolfアンコモン
Trample
: Put a +1/+1 counter on target creature.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
3 /
3
Untamed Pup
Creature — Werewolf
Trample
Other Wolves and Werewolves you control have trample.
: Put a +1/+1 counter on target creature.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Rending Flame / 2R
Instantアンコモン
Rending Flame deals 5 damage to target creature or planeswalker. If that permanent is a Spirit, Rending Flame also deals 2 damage to that permanent's controller.
Gryff Rider / 2W
Creature — Human Knightコモン
Flying
Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)
2 /
1
Neonate's Rush / 2R
Instantコモン
This spell costs less to cast if you control a Vampire.
Neonate's Rush deals 1 damage to target creature and 1 damage to its controller. Draw a card.
Graveyard Trespasser / 2B
Creature — Human Werewolfレア
Ward—Discard a card.
Whenever this creature enters or attacks, exile up to one target card from a graveyard. If a creature card was exiled this way, each opponent loses 1 life and you gain 1 life.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
3 /
3
Graveyard Glutton
Creature — Werewolf
Ward—Discard a card.
Whenever this creature enters or attacks, exile up to two target cards from graveyards. For each creature card exiled this way, each opponent loses 1 life and you gain 1 life.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Foreboding Statue / 3
Artifact Creature — Constructアンコモン
: Add one mana of any color. Put an omen counter on this creature.
At the beginning of your end step, if there are three or more omen counters on this creature, untap it, then transform it.
1 /
2
Forsaken Thresher
Artifact Creature — Construct
At the beginning of your first main phase, add one mana of any color.
Howl of the Hunt / 2G
Enchantment — Auraコモン
Flash
Enchant creature
When this Aura enters, if enchanted creature is a Wolf or Werewolf, untap that creature.
Enchanted creature gets +2/+2 and has vigilance.
Alluring Suitor / 2R
Creature — Vampireアンコモン
When you attack with exactly two creatures, transform this creature.
2 /
3
Deadly Dancer
Creature — Vampire
Trample
When this creature transforms into Deadly Dancer, add . Until end of turn, you don't lose this mana as steps and phases end.
: This creature and another target creature each get +1/+0 until end of turn.
Kindly Ancestor / 2W
Creature — Spiritコモン
Lifelink
Disturb (You may cast this card from your graveyard transformed for its disturb cost.)
2 /
3
Ancestor's Embrace
Enchantment — Aura
Enchant creature
Enchanted creature has lifelink.
If Ancestor's Embrace would be put into a graveyard from anywhere, exile it instead.
Brutal Cathar / 2W
Creature — Human Soldier Werewolfレア
Whenever this creature enters or transforms into Brutal Cathar, exile target creature an opponent controls until this creature leaves the battlefield.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
2 /
2
Moonrage Brute
Creature — Werewolf
First strike
Ward—Pay 3 life.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Component Collector / 2U
Creature — Homunculusコモン
If it's neither day nor night, it becomes day as this creature enters.
Whenever day becomes night or night becomes day, you may tap or untap target nonland permanent.
1 /
4
Courier Bat / 2B
Creature — Batコモン
Flying
When this creature enters, if you gained life this turn, return up to one target creature card from your graveyard to your hand.
2 /
2
Biolume Egg / 2U
Creature — Serpent Eggアンコモン
Defender
When this creature enters, scry 2.
When you sacrifice this creature, return it to the battlefield transformed under its owner's control at the beginning of the next end step.
0 /
4
Biolume Serpent
Creature — Serpent
Sacrifice two Islands: This creature can't be blocked this turn.
Flip the Switch / 2U
Instantコモン
Counter target spell unless its controller pays . Create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)
Wolf Strike / 2G
Instantコモン
Target creature you control gets +2/+0 until end of turn if it's night. Then it deals damage equal to its power to target creature you don't control.
Fearful Villager / 2R
Creature — Human Werewolfコモン
Menace (This creature can't be blocked except by two or more creatures.)
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
2 /
3
Fearsome Werewolf
Creature — Werewolf
Menace (This creature can't be blocked except by two or more creatures.)
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Witness the Future / 2U
Sorceryアンコモン
Target player shuffles up to four target cards from their graveyard into their library. You look at the top four cards of your library, then put one of those cards into your hand and the rest on the bottom of your library in a random order.
Harvesttide Infiltrator / 2R
Creature — Human Werewolfコモン
Trample
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
3 /
2
Harvesttide Assailant
Creature — Werewolf
Trample
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Binding Geist / 2U
Creature — Spiritコモン
Whenever this creature attacks, target creature an opponent controls gets -2/-0 until end of turn.
Disturb (You may cast this card from your graveyard transformed for its disturb cost.)
3 /
1
Spectral Binding
Enchantment — Aura
Enchant creature
Enchanted creature gets -2/-0.
If Spectral Binding would be put into a graveyard from anywhere, exile it instead.
Hobbling Zombie / 2B
Creature — Zombieコモン
Deathtouch
When this creature dies, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)
2 /
2
Hamlet Vanguard / 2G
Creature — Human Warriorレア
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
This creature enters with two +1/+1 counters on it for each other nontoken Human you control.
1 /
1
Headless Rider / 2B
Creature — Zombieレア
Whenever this creature or another nontoken Zombie you control dies, create a 2/2 black Zombie creature token.
3 /
1
Defenestrate / 2B
Instantコモン
Destroy target creature without flying.
Dying to Serve / 2B
Enchantmentレア
Whenever you discard one or more cards, create a tapped 2/2 black Zombie creature token. This ability triggers only once each turn.
Sungold Barrage / 2W
Instantコモン
Destroy target creature with toughness 4 or greater.
Cathar's Call / 2W
Enchantment — Auraアンコモン
Enchant creature
Enchanted creature has vigilance and "At the beginning of your end step, create a 1/1 white Human creature token."
Arm the Cathars / 1WW
Sorceryアンコモン
Until end of turn, target creature gets +3/+3, up to one other target creature gets +2/+2, and up to one other target creature gets +1/+1. Those creatures gain vigilance until end of turn.