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レアリティ:アンコモン セット:Innistrad: Double Feature
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Cathar's Call
/
Enchantment — Aura
アンコモン
Enchant creature
Enchanted creature has vigilance and "At the beginning of your end step, create a 1/1 white Human creature token."
Arm the Cathars
/
Sorcery
アンコモン
Until end of turn, target creature gets +3/+3, up to one other target creature gets +2/+2, and up to one other target creature gets +1/+1. Those creatures gain vigilance until end of turn.
Spiked Ripsaw
/
Artifact — Equipment
アンコモン
Equipped creature gets +3/+3.
Whenever equipped creature attacks, you may sacrifice a Forest. If you do, that creature gains trample until end of turn.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Foreboding Statue
/
Artifact Creature — Construct
アンコモン
: Add one mana of any color. Put an omen counter on this creature.
At the beginning of your end step, if there are three or more omen counters on this creature, untap it, then transform it.
1 /
2
┗
Forsaken Thresher
Artifact Creature — Construct
At the beginning of your first main phase, add one mana of any color.
Hero's Downfall
/
Instant
アンコモン
Destroy target creature or planeswalker.
Morbid Opportunist
/
Creature — Human Rogue
アンコモン
Whenever one or more other creatures die, draw a card. This ability triggers only once each turn.
1 /
3
Clear Shot
/
Instant
アンコモン
Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don't control.
Loyal Gryff
/
Creature — Hippogriff
アンコモン
Flash
Flying
When this creature enters, you may return another creature you control to its owner's hand.
2 /
2
Resistance Squad
/
Creature — Human Soldier
アンコモン
When this creature enters, if you control another Human, draw a card.
3 /
2
Sunrise Cavalier
/
Creature — Human Knight
アンコモン
Trample, haste
If it's neither day nor night, it becomes day as this creature enters.
Whenever day becomes night or night becomes day, put a +1/+1 counter on target creature you control.
3 /
3
Borrowed Time
/
Enchantment
アンコモン
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Distracting Geist
/
Creature — Spirit
アンコモン
Whenever this creature attacks, tap target creature defending player controls.
Disturb
(You may cast this card from your graveyard transformed for its disturb cost.)
2 /
1
┗
Clever Distraction
Enchantment — Aura
Enchant creature
Enchanted creature has "Whenever this creature attacks, tap target creature defending player controls."
If Clever Distraction would be put into a graveyard from anywhere, exile it instead.
Skulking Killer
/
Creature — Vampire Assassin
アンコモン
When this creature enters, target creature an opponent controls gets -2/-2 until end of turn if that opponent controls no other creatures.
4 /
2
Sigardian Paladin
/
Creature — Human Knight
アンコモン
As long as you've put one or more +1/+1 counters on a creature this turn, this creature has trample and lifelink.
: Target creature you control with a +1/+1 counter on it gains trample and lifelink until end of turn.
4 /
4
Sawblade Slinger
/
Creature — Human Archer
アンコモン
When this creature enters, choose up to one —
• Destroy target artifact an opponent controls.
• This creature fights target Zombie an opponent controls.
4 /
3
Bloodsworn Squire
/
Creature — Vampire Soldier
アンコモン
, Discard a card: This creature gains indestructible until end of turn. Tap it. Then if there are four or more creature cards in your graveyard, transform this creature. (Damage and effects that say "destroy" don't destroy it.)
3 /
3
┗
Bloodsworn Knight
Creature — Vampire Knight
Bloodsworn Knight's power and toughness are each equal to the number of creature cards in your graveyard.
, Discard a card: This creature gains indestructible until end of turn. Tap it. (Damage and effects that say "destroy" don't destroy it.)
Markov Waltzer
/
Creature — Vampire
アンコモン
Flying, haste
At the beginning of combat on your turn, up to two target creatures you control each get +1/+0 until end of turn.
1 /
3
Ancient Lumberknot
/
Creature — Treefolk
アンコモン
Each creature you control with toughness greater than its power assigns combat damage equal to its toughness rather than its power.
1 /
4
Laid to Rest
/
Enchantment
アンコモン
Whenever a Human you control dies, draw a card.
Whenever a creature you control with a +1/+1 counter on it dies, you gain 2 life.
Brood Weaver
/
Creature — Spider
アンコモン
Reach
When this creature dies, create a 1/2 green Spider creature token with reach.
2 /
4
Odric's Outrider
/
Creature — Human Knight
アンコモン
Whenever this creature or another creature you control dies, put a +1/+1 counter on target creature you control.
2 /
4
Lambholt Raconteur
/
Creature — Human Werewolf
アンコモン
Whenever you cast a noncreature spell, this creature deals 1 damage to each opponent.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
2 /
4
┗
Lambholt Ravager
Creature — Werewolf
Whenever you cast a noncreature spell, this creature deals 2 damage to each opponent.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Whispering Wizard
/
Creature — Human Wizard
アンコモン
Whenever you cast a noncreature spell, create a 1/1 white Spirit creature token with flying. This ability triggers only once each turn.
3 /
2
Vivisection
/
Sorcery
アンコモン
As an additional cost to cast this spell, sacrifice a creature.
Draw three cards.
Ballista Watcher
/
Creature — Human Soldier Werewolf
アンコモン
,
: This creature deals 1 damage to any target.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
4 /
3
┗
Ballista Wielder
Creature — Werewolf
: This creature deals 1 damage to any target. A creature dealt damage this way can't block this turn.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Innocent Traveler
/
Creature — Human
アンコモン
At the beginning of your upkeep, any opponent may sacrifice a creature of their choice. If no one does, transform this creature.
1 /
3
┗
Malicious Invader
Creature — Vampire
Flying
This creature gets +2/+0 as long as an opponent controls a Human.
Fangblade Brigand
/
Creature — Human Werewolf
アンコモン
: This creature gets +1/+0 and gains first strike until end of turn.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
3 /
4
┗
Fangblade Eviscerator
Creature — Werewolf
: This creature gets +1/+0 and gains first strike until end of turn.
: Creatures you control get +2/+0 until end of turn.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Dormant Grove
/
Enchantment
アンコモン
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if that creature has toughness 6 or greater, transform this enchantment.
┗
Gnarled Grovestrider
Creature — Treefolk
Vigilance
Other creatures you control have vigilance.
Into the Night
/
Sorcery
アンコモン
It becomes night. Discard any number of cards, then draw that many cards plus one.
Child of the Pack
/
Creature — Human Werewolf
アンコモン
: Create a 2/2 green Wolf creature token.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
2 /
5
┗
Savage Packmate
Creature — Werewolf
Trample
Other creatures you control get +1/+0.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Gutter Skulker
/
Creature — Spirit
アンコモン
This creature can't be blocked as long as it's attacking alone.
Disturb
(You may cast this card from your graveyard transformed for its disturb cost.)
3 /
3
┗
Gutter Shortcut
Enchantment — Aura
Enchant creature
Enchanted creature can't be blocked as long as it's attacking alone.
If Gutter Shortcut would be put into a graveyard from anywhere, exile it instead.
Duelcraft Trainer
/
Creature — Human Soldier
アンコモン
First strike
Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, target creature you control gains double strike until end of turn.
3 /
3
Gryffwing Cavalry
/
Creature — Human Knight
アンコモン
Flying
Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)
Whenever this creature attacks, you may pay
. If you do, target attacking creature without flying gains flying until end of turn.
2 /
2
Firmament Sage
/
Creature — Human Wizard
アンコモン
If it's neither day nor night, it becomes day as this creature enters.
Whenever day becomes night or night becomes day, draw a card.
2 /
3
Defend the Celestus
/
Instant
アンコモン
Distribute three +1/+1 counters among one, two, or three target creatures you control.
Baneblade Scoundrel
/
Creature — Human Rogue Werewolf
アンコモン
Whenever this creature becomes blocked, each creature blocking it gets -1/-1 until end of turn.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
4 /
3
┗
Baneclaw Marauder
Creature — Werewolf
Whenever this creature becomes blocked, each creature blocking it gets -1/-1 until end of turn.
Whenever a creature blocking this creature dies, that creature's controller loses 1 life.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
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