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レアリティ:アンコモン セット:Innistrad: Double Feature
166件
Archghoul of Thraben / 2B
Creature — Zombie Clericアンコモン
Whenever this creature or another Zombie you control dies, look at the top card of your library. If it's a Zombie card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard.
3 /
2
Nebelgast Intruder / 2U
Creature — Spiritアンコモン
Flash
Flying
When this creature enters, up to one target creature an opponent controls gets -2/-0 until end of turn.
2 /
1
Overwhelmed Archivist / 2U
Creature — Human Wizardアンコモン
When this creature enters, draw a card, then discard a card.
Disturb (You may cast this card from your graveyard transformed for its disturb cost.)
3 /
2
Archive Haunt
Creature — Spirit Wizard
Flying
Whenever this creature attacks, draw a card, then discard a card.
If Archive Haunt would be put into a graveyard from anywhere, exile it instead.
Ominous Roost / 2U
Enchantmentアンコモン
When this enchantment enters and whenever you cast a spell from your graveyard, create a 1/1 blue Bird creature token with flying and "This token can block only creatures with flying."
Voldaren Ambusher / 2R
Creature — Vampire Archerアンコモン
When this creature enters, if an opponent lost life this turn, it deals X damage to up to one target creature or planeswalker, where X is the number of Vampires you control.
2 /
2
Hero's Downfall / 1BB
Instantアンコモン
Destroy target creature or planeswalker.
Morbid Opportunist / 2B
Creature — Human Rogueアンコモン
Whenever one or more other creatures die, draw a card. This ability triggers only once each turn.
1 /
3
Clear Shot / 2G
Instantアンコモン
Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don't control.
Loyal Gryff / 2W
Creature — Hippogriffアンコモン
Flash
Flying
When this creature enters, you may return another creature you control to its owner's hand.
2 /
2
Resistance Squad / 2W
Creature — Human Soldierアンコモン
When this creature enters, if you control another Human, draw a card.
3 /
2
Sunrise Cavalier / 1RW
Creature — Human Knightアンコモン
Trample, haste
If it's neither day nor night, it becomes day as this creature enters.
Whenever day becomes night or night becomes day, put a +1/+1 counter on target creature you control.
3 /
3
Borrowed Time / 2W
Enchantmentアンコモン
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Markov Waltzer / 2RW
Creature — Vampireアンコモン
Flying, haste
At the beginning of combat on your turn, up to two target creatures you control each get +1/+0 until end of turn.
1 /
3
Ancient Lumberknot / 2BG
Creature — Treefolkアンコモン
Each creature you control with toughness greater than its power assigns combat damage equal to its toughness rather than its power.
1 /
4
Bloodsworn Squire / 3B
Creature — Vampire Soldierアンコモン
, Discard a card: This creature gains indestructible until end of turn. Tap it. Then if there are four or more creature cards in your graveyard, transform this creature. (Damage and effects that say "destroy" don't destroy it.)
3 /
3
Bloodsworn Knight
Creature — Vampire Knight
Bloodsworn Knight's power and toughness are each equal to the number of creature cards in your graveyard.
, Discard a card: This creature gains indestructible until end of turn. Tap it. (Damage and effects that say "destroy" don't destroy it.)
Laid to Rest / 3G
Enchantmentアンコモン
Whenever a Human you control dies, draw a card.
Whenever a creature you control with a +1/+1 counter on it dies, you gain 2 life.
Odric's Outrider / 3W
Creature — Human Knightアンコモン
Whenever this creature or another creature you control dies, put a +1/+1 counter on target creature you control.
2 /
4
Grizzly Ghoul / 2BG
Creature — Zombie Bearアンコモン
Trample
This creature enters with a +1/+1 counter on it for each creature that died this turn.
4 /
3
Brood Weaver / 3G
Creature — Spiderアンコモン
Reach
When this creature dies, create a 1/2 green Spider creature token with reach.
2 /
4
Skulking Killer / 3B
Creature — Vampire Assassinアンコモン
When this creature enters, target creature an opponent controls gets -2/-2 until end of turn if that opponent controls no other creatures.
4 /
2
Sigardian Paladin / 2GW
Creature — Human Knightアンコモン
As long as you've put one or more +1/+1 counters on a creature this turn, this creature has trample and lifelink.
: Target creature you control with a +1/+1 counter on it gains trample and lifelink until end of turn.
4 /
4
Sawblade Slinger / 3G
Creature — Human Archerアンコモン
When this creature enters, choose up to one —
• Destroy target artifact an opponent controls.
• This creature fights target Zombie an opponent controls.
4 /
3
Firmament Sage / 3U
Creature — Human Wizardアンコモン
If it's neither day nor night, it becomes day as this creature enters.
Whenever day becomes night or night becomes day, draw a card.
2 /
3
Child of the Pack / 2RG
Creature — Human Werewolfアンコモン
: Create a 2/2 green Wolf creature token.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
2 /
5
Savage Packmate
Creature — Werewolf
Trample
Other creatures you control get +1/+0.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Gutter Skulker / 3U
Creature — Spiritアンコモン
This creature can't be blocked as long as it's attacking alone.
Disturb (You may cast this card from your graveyard transformed for its disturb cost.)
3 /
3
Gutter Shortcut
Enchantment — Aura
Enchant creature
Enchanted creature can't be blocked as long as it's attacking alone.
If Gutter Shortcut would be put into a graveyard from anywhere, exile it instead.
Duelcraft Trainer / 3W
Creature — Human Soldierアンコモン
First strike
Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, target creature you control gains double strike until end of turn.
3 /
3
Gryffwing Cavalry / 3W
Creature — Human Knightアンコモン
Flying
Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)
Whenever this creature attacks, you may pay . If you do, target attacking creature without flying gains flying until end of turn.
2 /
2
Lambholt Raconteur / 3R
Creature — Human Werewolfアンコモン
Whenever you cast a noncreature spell, this creature deals 1 damage to each opponent.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
2 /
4
Lambholt Ravager
Creature — Werewolf
Whenever you cast a noncreature spell, this creature deals 2 damage to each opponent.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Whispering Wizard / 3U
Creature — Human Wizardアンコモン
Whenever you cast a noncreature spell, create a 1/1 white Spirit creature token with flying. This ability triggers only once each turn.
3 /
2
Vivisection / 3U
Sorceryアンコモン
As an additional cost to cast this spell, sacrifice a creature.
Draw three cards.
Ballista Watcher / 2RR
Creature — Human Soldier Werewolfアンコモン
, : This creature deals 1 damage to any target.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
4 /
3
Ballista Wielder
Creature — Werewolf
: This creature deals 1 damage to any target. A creature dealt damage this way can't block this turn.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Innocent Traveler / 2BB
Creature — Humanアンコモン
At the beginning of your upkeep, any opponent may sacrifice a creature of their choice. If no one does, transform this creature.
1 /
3
Malicious Invader
Creature — Vampire
Flying
This creature gets +2/+0 as long as an opponent controls a Human.
Fangblade Brigand / 3R
Creature — Human Werewolfアンコモン
: This creature gets +1/+0 and gains first strike until end of turn.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
3 /
4
Fangblade Eviscerator
Creature — Werewolf
: This creature gets +1/+0 and gains first strike until end of turn.
: Creatures you control get +2/+0 until end of turn.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Dormant Grove / 3G
Enchantmentアンコモン
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if that creature has toughness 6 or greater, transform this enchantment.
Gnarled Grovestrider
Creature — Treefolk
Vigilance
Other creatures you control have vigilance.
Into the Night / 3R
Sorceryアンコモン
It becomes night. Discard any number of cards, then draw that many cards plus one.
Defend the Celestus / 2GG
Instantアンコモン
Distribute three +1/+1 counters among one, two, or three target creatures you control.