TOP画面検索結果一覧
検索条件
レアリティ:コモン セット:Innistrad: Double Feature
197件
Celestus Sanctifier / 2W
Creature — Human Clericコモン
If it's neither day nor night, it becomes day as this creature enters.
Whenever day becomes night or night becomes day, look at the top two cards of your library. Put one of them into your graveyard.
3 /
2
Mourning Patrol / 2W
Creature — Human Soldierコモン
Vigilance
Disturb (You may cast this card from your graveyard transformed for its disturb cost.)
2 /
3
┗
Morning Apparition
Creature — Spirit Soldier
Flying, vigilance
If Morning Apparition would be put into a graveyard from anywhere, exile it instead.
Bird Admirer / 2G
Creature — Human Archer Werewolfコモン
Reach
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
1 /
4
┗
Wing Shredder
Creature — Werewolf
Reach
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Gryff Rider / 2W
Creature — Human Knightコモン
Flying
Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)
2 /
1
Neonate's Rush / 2R
Instantコモン
This spell costs less to cast if you control a Vampire.
Neonate's Rush deals 1 damage to target creature and 1 damage to its controller. Draw a card.
Sigarda's Imprisonment / 2W
Enchantment — Auraコモン
Enchant creature
Enchanted creature can't attack or block.
: Exile enchanted creature. Create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this token: Draw a card.")
Moonrager's Slash / 2R
Instantコモン
This spell costs less to cast if it's night.
Moonrager's Slash deals 3 damage to any target.
Belligerent Guest / 2R
Creature — Vampireコモン
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever this creature deals combat damage to a player, create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this token: Draw a card.")
3 /
2
Arrogant Outlaw / 2B
Creature — Vampire Nobleコモン
When this creature enters, if an opponent lost life this turn, each opponent loses 2 life and you gain 2 life.
3 /
2
Daybreak Combatants / 2R
Creature — Human Warriorコモン
Haste (This creature can attack and as soon as it comes under your control.)
When this creature enters, target creature gets +2/+0 until end of turn.
2 /
2
Falcon Abomination / 2U
Creature — Zombie Birdコモン
Flying
When this creature enters, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)
2 /
2
Crushing Canopy / 2G
Instantコモン
Choose one —
• Destroy target creature with flying.
• Destroy target enchantment.
Path to the Festival / 2G
Sorceryコモン
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Then if there are three or more basic land types among lands you control, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Harvesttide Infiltrator / 2R
Creature — Human Werewolfコモン
Trample
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
3 /
2
┗
Harvesttide Assailant
Creature — Werewolf
Trample
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Binding Geist / 2U
Creature — Spiritコモン
Whenever this creature attacks, target creature an opponent controls gets -2/-0 until end of turn.
Disturb (You may cast this card from your graveyard transformed for its disturb cost.)
3 /
1
┗
Spectral Binding
Enchantment — Aura
Enchant creature
Enchanted creature gets -2/-0.
If Spectral Binding would be put into a graveyard from anywhere, exile it instead.
Hobbling Zombie / 2B
Creature — Zombieコモン
Deathtouch
When this creature dies, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)
2 /
2
Defenestrate / 2B
Instantコモン
Destroy target creature without flying.
Component Collector / 2U
Creature — Homunculusコモン
If it's neither day nor night, it becomes day as this creature enters.
Whenever day becomes night or night becomes day, you may tap or untap target nonland permanent.
1 /
4
Courier Bat / 2B
Creature — Batコモン
Flying
When this creature enters, if you gained life this turn, return up to one target creature card from your graveyard to your hand.
2 /
2
Flip the Switch / 2U
Instantコモン
Counter target spell unless its controller pays . Create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)
Wolf Strike / 2G
Instantコモン
Target creature you control gets +2/+0 until end of turn if it's night. Then it deals damage equal to its power to target creature you don't control.
Fearful Villager / 2R
Creature — Human Werewolfコモン
Menace (This creature can't be blocked except by two or more creatures.)
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
2 /
3
┗
Fearsome Werewolf
Creature — Werewolf
Menace (This creature can't be blocked except by two or more creatures.)
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Spore Crawler / 2G
Creature — Fungusコモン
When this creature dies, draw a card.
3 /
2
Ritual Guardian / 2W
Creature — Human Soldierコモン
Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, this creature gains lifelink until end of turn.
3 /
2
No Way Out / 2B
Sorceryコモン
Target opponent discards two cards. You create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)
Electric Revelation / 2R
Instantコモン
As an additional cost to cast this spell, discard a card.
Draw two cards.
Flashback (You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.)
Apprentice Sharpshooter / 2G
Creature — Human Archerコモン
Reach
Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)
1 /
4
Syphon Essence / 2U
Instantコモン
Counter target creature or planeswalker spell. Create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this token: Draw a card.")
Sungold Barrage / 2W
Instantコモン
Destroy target creature with toughness 4 or greater.
Sheltering Boughs / 2G
Enchantment — Auraコモン
Enchant creature
When this Aura enters, draw a card.
Enchanted creature gets +1/+3.
Pack's Betrayal / 2R
Sorceryコモン
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If you control a Wolf or Werewolf, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Blood Pact / 2B
Instantコモン
Target player draws two cards and loses 2 life.
Eccentric Farmer / 2G
Creature — Human Peasantコモン
When this creature enters, mill three cards, then you may return a land card from your graveyard to your hand. (To mill three cards, put the top three cards of your library into your graveyard.)
2 /
3
Brimstone Vandal / 2R
Creature — Devilコモン
Menace (This creature can't be blocked except by two or more creatures.)
If it's neither day nor night, it becomes day as this creature enters.
Whenever day becomes night or night becomes day, this creature deals 1 damage to each opponent.
2 /
3
Shady Traveler / 2B
Creature — Human Werewolfコモン
Menace (This creature can't be blocked except by two or more creatures.)
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
2 /
3
┗
Stalking Predator
Creature — Werewolf
Menace (This creature can't be blocked except by two or more creatures.)
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Wanderlight Spirit / 2U
Creature — Spiritコモン
Flying
This creature can block only creatures with flying.
2 /
3