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セット:Innistrad: Double Feature
532件
Blood Pact / 2B
Instantコモン
Target player draws two cards and loses 2 life.
Loyal Gryff / 2W
Creature — Hippogriffアンコモン
Flash
Flying
When this creature enters, you may return another creature you control to its owner's hand.
2 /
2
Resistance Squad / 2W
Creature — Human Soldierアンコモン
When this creature enters, if you control another Human, draw a card.
3 /
2
Augur of Autumn / 1GG
Creature — Human Druidレア
You may look at the top card of your library any time.
You may play lands from the top of your library.
Coven — As long as you control three or more creatures with different powers, you may cast creature spells from the top of your library.
2 /
3
Sunrise Cavalier / 1RW
Creature — Human Knightアンコモン
Trample, haste
If it's neither day nor night, it becomes day as this creature enters.
Whenever day becomes night or night becomes day, put a +1/+1 counter on target creature you control.
3 /
3
Cemetery Prowler / 1GG
Creature — Wolf神話レア
Vigilance
Whenever this creature enters or attacks, exile a card from a graveyard.
Spells you cast cost less to cast for each card type they share with cards exiled with this creature.
3 /
4
Demonic Bargain / 2B
Sorceryレア
Exile the top thirteen cards of your library, then search your library for a card. Put that card into your hand, then shuffle.
Falkenrath Forebear / 2B
Creature — Vampireレア
Flying
This creature can't block.
Whenever this creature deals combat damage to a player, create a Blood token.
, Sacrifice two Blood tokens: Return this card from your graveyard to the battlefield.
3 /
1
Poppet Stitcher / 2U
Creature — Human Wizard神話レア
Whenever you cast an instant or sorcery spell, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)
At the beginning of your upkeep, if you control three or more creature tokens, you may transform this creature.
2 /
3
Poppet Factory
Artifact
Creature tokens you control lose all abilities and have base power and toughness 3/3.
At the beginning of your upkeep, you may transform this artifact.
Eccentric Farmer / 2G
Creature — Human Peasantコモン
When this creature enters, mill three cards, then you may return a land card from your graveyard to your hand. (To mill three cards, put the top three cards of your library into your graveyard.)
2 /
3
Stitched Assistant / 2U
Creature — Zombieコモン
Exploit (When this creature enters, you may sacrifice a creature.)
When this creature exploits a creature, scry 1, then draw a card. (To scry 1, look at the top card of your library, then you may put that card on the bottom.)
3 /
2
Wedding Announcement / 2W
Enchantmentレア
At the beginning of your end step, put an invitation counter on this enchantment. If you attacked with two or more creatures this turn, draw a card. Otherwise, create a 1/1 white Human creature token. Then if this enchantment has three or more invitation counters on it, transform it.
Wedding Festivity
Enchantment
Creatures you control get +1/+1.
Borrowed Time / 2W
Enchantmentアンコモン
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Cemetery Illuminator / 1UU
Creature — Spirit神話レア
Flying
Whenever this creature enters or attacks, exile a card from a graveyard.
You may look at the top card of your library any time.
Once each turn, you may cast a spell from the top of your library if it shares a card type with a card exiled with this creature.
2 /
3
Mask of Griselbrand / 1BB
Legendary Artifact — Equipmentレア
Equipped creature has flying and lifelink.
Whenever equipped creature dies, you may pay X life, where X is its power. If you do, draw X cards.
Equip
Distracting Geist / 2W
Creature — Spiritアンコモン
Whenever this creature attacks, tap target creature defending player controls.
Disturb (You may cast this card from your graveyard transformed for its disturb cost.)
2 /
1
Clever Distraction
Enchantment — Aura
Enchant creature
Enchanted creature has "Whenever this creature attacks, tap target creature defending player controls."
If Clever Distraction would be put into a graveyard from anywhere, exile it instead.
Desperate Farmer / 2B
Creature — Human Peasantコモン
Lifelink
When another creature you control dies, transform this creature.
2 /
2
Depraved Harvester
Creature — Human Knight
Lifelink
Skulking Killer / 3B
Creature — Vampire Assassinアンコモン
When this creature enters, target creature an opponent controls gets -2/-2 until end of turn if that opponent controls no other creatures.
4 /
2
Bloodcrazed Socialite / 3B
Creature — Vampireコモン
Menace
When this creature enters, create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this token: Draw a card.")
Whenever this creature attacks, you may sacrifice a Blood token. If you do, it gets +2/+2 until end of turn.
3 /
3
Ill-Tempered Loner / 2RR
Creature — Human Werewolfレア
Whenever this creature is dealt damage, it deals that much damage to any target.
: This creature gets +2/+0 until end of turn.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
3 /
3
Howlpack Avenger
Creature — Werewolf
Whenever a permanent you control is dealt damage, this creature deals that much damage to any target.
: This creature gets +2/+0 until end of turn.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Estwald Shieldbasher / 3W
Creature — Human Soldierコモン
Whenever this creature attacks, you may pay . If you do, it gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
4 /
2
Clarion Cathars / 3W
Creature — Human Knightコモン
When this creature enters, create a 1/1 white Human creature token.
3 /
3
Mirrorhall Mimic / 3U
Creature — Spiritレア
You may have this creature enter as a copy of any creature on the battlefield, except it's a Spirit in addition to its other types.
Disturb (You may cast this card from your graveyard transformed for its disturb cost.)
0 /
0
Ghastly Mimicry
Enchantment — Aura
Enchant creature
At the beginning of your upkeep, create a token that's a copy of enchanted creature, except it's a Spirit in addition to its other types.
If Ghastly Mimicry would be put into a graveyard from anywhere, exile it instead.
Sigardian Paladin / 2GW
Creature — Human Knightアンコモン
As long as you've put one or more +1/+1 counters on a creature this turn, this creature has trample and lifelink.
: Target creature you control with a +1/+1 counter on it gains trample and lifelink until end of turn.
4 /
4
Revenge of the Drowned / 3U
Instantコモン
Target creature's owner puts it on their choice of the top or bottom of their library. You create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)
Endless Ranks of the Dead / 2BB
Enchantmentレア
At the beginning of your upkeep, create X 2/2 black Zombie creature tokens, where X is half the number of Zombies you control, rounded down.
Rural Recruit / 3G
Creature — Human Peasantコモン
Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)
When this creature enters, create a 3/1 green Boar creature token.
1 /
1
Creepy Puppeteer / 3R
Creature — Human Rogueレア
Haste
Whenever this creature attacks, if you attacked with exactly one other creature this combat, you may have that creature's base power and toughness become 4/3 until end of turn.
4 /
3
Famished Foragers / 3R
Creature — Vampireコモン
When this creature enters, if an opponent lost life this turn, add .
, Discard a card: Draw a card.
4 /
3
Sawblade Slinger / 3G
Creature — Human Archerアンコモン
When this creature enters, choose up to one —
• Destroy target artifact an opponent controls.
• This creature fights target Zombie an opponent controls.
4 /
3
Bloodvial Purveyor / 2BB
Creature — Vampireレア
Flying, trample
Whenever an opponent casts a spell, that player creates a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this token: Draw a card.")
Whenever this creature attacks, it gets +1/+0 until end of turn for each Blood token defending player controls.
5 /
6
Organ Hoarder / 3U
Creature — Zombieコモン
When this creature enters, look at the top three cards of your library, then put one of them into your hand and the rest into your graveyard.
3 /
2
Halana and Alena, Partners / 2RG
Legendary Creature — Human Rangerレア
First strike (This creature deals combat damage before creatures without first strike.)
Reach (This creature can block creatures with flying.)
At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is Halana and Alena's power. That creature gains haste until end of turn.
2 /
3
Arlinn, the Pack's Hope / 2RG
Legendary Planeswalker — Arlinn神話レア
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
+1: Until your next turn, you may cast creature spells as though they had flash, and each creature you control enters with an additional +1/+1 counter on it.
−3: Create two 2/2 green Wolf creature tokens.
忠誠度:4
Arlinn, the Moon's Fury
Legendary Planeswalker — Arlinn
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
+2: Add .
0: Until end of turn, Arlinn becomes a 5/5 Werewolf creature with trample, indestructible, and haste.
Bloodsworn Squire / 3B
Creature — Vampire Soldierアンコモン
, Discard a card: This creature gains indestructible until end of turn. Tap it. Then if there are four or more creature cards in your graveyard, transform this creature. (Damage and effects that say "destroy" don't destroy it.)
3 /
3
Bloodsworn Knight
Creature — Vampire Knight
Bloodsworn Knight's power and toughness are each equal to the number of creature cards in your graveyard.
, Discard a card: This creature gains indestructible until end of turn. Tap it. (Damage and effects that say "destroy" don't destroy it.)
Hookhand Mariner / 3G
Creature — Human Werewolfコモン
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
4 /
4
Riphook Raider
Creature — Werewolf
This creature can't be blocked by creatures with power 2 or less.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)