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セット:Innistrad: Double Feature
532件
Brutal Cathar / 2W
Creature — Human Soldier Werewolfレア
Whenever this creature enters or transforms into Brutal Cathar, exile target creature an opponent controls until this creature leaves the battlefield.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
2 /
2
Moonrage Brute
Creature — Werewolf
First strike
Ward—Pay 3 life.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Component Collector / 2U
Creature — Homunculusコモン
If it's neither day nor night, it becomes day as this creature enters.
Whenever day becomes night or night becomes day, you may tap or untap target nonland permanent.
1 /
4
Courier Bat / 2B
Creature — Batコモン
Flying
When this creature enters, if you gained life this turn, return up to one target creature card from your graveyard to your hand.
2 /
2
Biolume Egg / 2U
Creature — Serpent Eggアンコモン
Defender
When this creature enters, scry 2.
When you sacrifice this creature, return it to the battlefield transformed under its owner's control at the beginning of the next end step.
0 /
4
Biolume Serpent
Creature — Serpent
Sacrifice two Islands: This creature can't be blocked this turn.
Flip the Switch / 2U
Instantコモン
Counter target spell unless its controller pays . Create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)
Wolf Strike / 2G
Instantコモン
Target creature you control gets +2/+0 until end of turn if it's night. Then it deals damage equal to its power to target creature you don't control.
Fearful Villager / 2R
Creature — Human Werewolfコモン
Menace (This creature can't be blocked except by two or more creatures.)
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
2 /
3
Fearsome Werewolf
Creature — Werewolf
Menace (This creature can't be blocked except by two or more creatures.)
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Witness the Future / 2U
Sorceryアンコモン
Target player shuffles up to four target cards from their graveyard into their library. You look at the top four cards of your library, then put one of those cards into your hand and the rest on the bottom of your library in a random order.
Harvesttide Infiltrator / 2R
Creature — Human Werewolfコモン
Trample
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
3 /
2
Harvesttide Assailant
Creature — Werewolf
Trample
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Binding Geist / 2U
Creature — Spiritコモン
Whenever this creature attacks, target creature an opponent controls gets -2/-0 until end of turn.
Disturb (You may cast this card from your graveyard transformed for its disturb cost.)
3 /
1
Spectral Binding
Enchantment — Aura
Enchant creature
Enchanted creature gets -2/-0.
If Spectral Binding would be put into a graveyard from anywhere, exile it instead.
Hobbling Zombie / 2B
Creature — Zombieコモン
Deathtouch
When this creature dies, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)
2 /
2
Hamlet Vanguard / 2G
Creature — Human Warriorレア
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
This creature enters with two +1/+1 counters on it for each other nontoken Human you control.
1 /
1
Headless Rider / 2B
Creature — Zombieレア
Whenever this creature or another nontoken Zombie you control dies, create a 2/2 black Zombie creature token.
3 /
1
Defenestrate / 2B
Instantコモン
Destroy target creature without flying.
Dying to Serve / 2B
Enchantmentレア
Whenever you discard one or more cards, create a tapped 2/2 black Zombie creature token. This ability triggers only once each turn.
Sungold Barrage / 2W
Instantコモン
Destroy target creature with toughness 4 or greater.
Cathar's Call / 2W
Enchantment — Auraアンコモン
Enchant creature
Enchanted creature has vigilance and "At the beginning of your end step, create a 1/1 white Human creature token."
Arm the Cathars / 1WW
Sorceryアンコモン
Until end of turn, target creature gets +3/+3, up to one other target creature gets +2/+2, and up to one other target creature gets +1/+1. Those creatures gain vigilance until end of turn.
No Way Out / 2B
Sorceryコモン
Target opponent discards two cards. You create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)
Kaya, Geist Hunter / 1WB
Legendary Planeswalker — Kaya神話レア
+1: Creatures you control gain deathtouch until end of turn. Put a +1/+1 counter on up to one target creature token you control.
−2: Until end of turn, if one or more tokens would be created under your control, twice that many of those tokens are created instead.
−6: Exile all cards from all graveyards, then create a 1/1 white Spirit creature token with flying for each card exiled this way.
忠誠度:3
Faithbound Judge / 1WW
Creature — Spirit Soldier神話レア
Defender, flying, vigilance
At the beginning of your upkeep, if this creature has two or fewer judgment counters on it, put a judgment counter on it.
As long as this creature has three or more judgment counters on it, it can attack as though it didn't have defender.
Disturb
4 /
4
Sinner's Judgment
Enchantment — Aura Curse
Enchant player
At the beginning of your upkeep, put a judgment counter on this Aura. Then if there are three or more judgment counters on it, enchanted player loses the game.
If Sinner's Judgment would be put into a graveyard from anywhere, exile it instead.
Spiked Ripsaw / 2G
Artifact — Equipmentアンコモン
Equipped creature gets +3/+3.
Whenever equipped creature attacks, you may sacrifice a Forest. If you do, that creature gains trample until end of turn.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Primal Adversary / 2G
Creature — Wolf神話レア
Trample
When this creature enters, you may pay any number of times. When you pay this cost one or more times, put that many +1/+1 counters on this creature, then up to that many target lands you control become 3/3 Wolf creatures with haste that are still lands.
4 /
3
Graveyard Trespasser / 2B
Creature — Human Werewolfレア
Ward—Discard a card.
Whenever this creature enters or attacks, exile up to one target card from a graveyard. If a creature card was exiled this way, each opponent loses 1 life and you gain 1 life.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
3 /
3
Graveyard Glutton
Creature — Werewolf
Ward—Discard a card.
Whenever this creature enters or attacks, exile up to two target cards from graveyards. For each creature card exiled this way, each opponent loses 1 life and you gain 1 life.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Foreboding Statue / 3
Artifact Creature — Constructアンコモン
: Add one mana of any color. Put an omen counter on this creature.
At the beginning of your end step, if there are three or more omen counters on this creature, untap it, then transform it.
1 /
2
Forsaken Thresher
Artifact Creature — Construct
At the beginning of your first main phase, add one mana of any color.
Nature's Embrace / 2G
Enchantment — Auraコモン
Enchant creature or land
As long as enchanted permanent is a creature, it gets +2/+2.
As long as enchanted permanent is a land, it has ": Add two mana of any one color."
Bloody Betrayal / 2R
Sorceryコモン
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this token: Draw a card.")
Hero's Downfall / 1BB
Instantアンコモン
Destroy target creature or planeswalker.
Chandra, Dressed to Kill / 1RR
Legendary Planeswalker — Chandra神話レア
+1: Add . Chandra deals 1 damage to up to one target player or planeswalker.
+1: Exile the top card of your library. If it's red, you may cast it this turn.
−7: Exile the top five cards of your library. You may cast red spells from among them this turn. You get an emblem with "Whenever you cast a red spell, this emblem deals X damage to any target, where X is the amount of mana spent to cast that spell."
忠誠度:3
Morbid Opportunist / 2B
Creature — Human Rogueアンコモン
Whenever one or more other creatures die, draw a card. This ability triggers only once each turn.
1 /
3
Sheltering Boughs / 2G
Enchantment — Auraコモン
Enchant creature
When this Aura enters, draw a card.
Enchanted creature gets +1/+3.
Clear Shot / 2G
Instantアンコモン
Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don't control.
Pack's Betrayal / 2R
Sorceryコモン
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If you control a Wolf or Werewolf, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Odric, Blood-Cursed / 1RW
Legendary Creature — Vampire Soldierレア
When Odric enters, create X Blood tokens, where X is the number of abilities from among flying, first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance found among creatures you control. (Count each ability only once.)
3 /
3
Katilda, Dawnhart Martyr / 1WW
Legendary Creature — Spirit Warlockレア
Flying, lifelink, protection from Vampires
Katilda's power and toughness are each equal to the number of permanents you control that are Spirits and/or enchantments.
Disturb (You may cast this card from your graveyard transformed for its disturb cost.)
* /
*
Katilda's Rising Dawn
Legendary Enchantment — Aura
Enchant creature
Enchanted creature has flying, lifelink, and protection from Vampires, and it gets +X/+X, where X is the number of permanents you control that are Spirits and/or enchantments.
If Katilda's Rising Dawn would be put into a graveyard from anywhere, exile it instead.
Torens, Fist of the Angels / 1GW
Legendary Creature — Human Clericレア
Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)
Whenever you cast a creature spell, create a 1/1 green and white Human Soldier creature token with training.
2 /
2